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Thread: Lightwave2018 Plugins List (Tested)

  1. #61
    Super Member jboudreau's Avatar
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    Quote Originally Posted by Sensei View Post
    Procedural textures (the one that you set using T buttons and Texture Editor) are still existing in LW 2018.
    Discontinued are shaders, discontinued are old system nodes. New nodes replaced them both.
    I don't have IFW to check its procedural textures. Some might work, some other might not.

    When you load .lwo in traditional layer system, it's converted to new .lwo file standard (64 bit one, so no IFF chunk error anymore, I think).
    The T Button is gone in 2018, Yes we have the standard ones in the nodal tree like I stated before but those are quite basic compared to what IFW2 had

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    Jaosn
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  2. #62
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    Quote Originally Posted by pinkmouse View Post
    Interesting! I suppose it would break all kinds of NDAs for you to show a screenshot of all the standard LW nodes from 2018.
    NDAs have been dismissed week ago..
    I showed some things in the other thread:
    http://forums.newtek.com/showthread....-Shader-System
    LightWave Plugins
    Global Materials for LightWave 2018!
    Custom plugin writing. Request a quote.

  3. #63
    Vacant, pretty vacant pinkmouse's Avatar
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    Ta. I'll have a look tomorrow.
    Al
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  4. #64
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    Quote Originally Posted by jboudreau View Post
    The T Button is gone in 2018
    Check screen-shot:

    Click image for larger version. 

Name:	LW 2018 Standard Material.png 
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    Quote Originally Posted by jboudreau View Post
    Yes we have the standard ones in the nodal tree like I stated before but those are quite basic compared to what IFW2 had
    Whether IFW2 procedural textures will work, or not, you don't know. Some of them could work..
    What you can be sure is that IFW2 nodes won't be loaded.
    LightWave Plugins
    Global Materials for LightWave 2018!
    Custom plugin writing. Request a quote.

  5. #65
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    looks to me like lightwave needs to do the same deal as the modo guys did with ifw.


    with everything being node based, is there a way to share part of a node network across multiple materials?
    Last edited by gar26lw; 12-19-2017 at 05:06 PM.

  6. #66
    Vacant, pretty vacant pinkmouse's Avatar
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    I've just asked in the other thread.
    Al
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  7. #67
    Super Member jboudreau's Avatar
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    Quote Originally Posted by Sensei View Post
    Check screen-shot:

    Click image for larger version. 

Name:	LW 2018 Standard Material.png 
Views:	423 
Size:	329.2 KB 
ID:	138919



    Whether IFW2 procedural textures will work, or not, you don't know. Some of them could work..
    What you can be sure is that IFW2 nodes won't be loaded.
    WHAT! Matt made a Surface Editor video and he said the T is gone and this confirms it. Do you have an older version of 2018?

    http://forums.newtek.com/showthread....=1#post1527063

    Thanks,
    Jason
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  8. #68
    Super Member jboudreau's Avatar
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    Quote Originally Posted by jboudreau View Post
    WHAT! Matt made a Surface Editor video and he said the T is gone and this confirms it. Do you have an older version of 2018?

    http://forums.newtek.com/showthread....=1#post1527063

    Thanks,
    Jason
    Sorry, I noticed you are in Standard that's good I thought the T was gone

    Thanks,
    Jason
    VFX Artist / 3D Animator
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  9. #69

    Dpont PartMove ?
    DPont PolyMove ?
    DPont Nearest Point ?
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  10. #70
    Super Member jboudreau's Avatar
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    Quote Originally Posted by jboudreau View Post
    WHAT! Matt made a Surface Editor video and he said the T is gone and this confirms it. Do you have an older version of 2018?

    http://forums.newtek.com/showthread....=1#post1527063

    Thanks,
    Jason
    So does this panel still exist in LW 2018

    Click image for larger version. 

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    Thanks,
    Jason
    VFX Artist / 3D Animator
    Animatrix Productions

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  11. #71
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    Quote Originally Posted by jboudreau View Post
    WHAT! Matt made a Surface Editor video and he said the T is gone and this confirms it. Do you have an older version of 2018?
    I have build 3062 from 14 December 2017.
    He was not precise, and you probably misunderstood him.
    BSDF material (default material after loading/making object) has no T buttons.
    Standard material has T buttons..


    Click image for larger version. 

Name:	LW 2018 BSDF Material.png 
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    - - - Updated - - -

    Quote Originally Posted by erikals View Post
    Dpont PartMove ?
    DPont PolyMove ?
    DPont Nearest Point ?
    Built-in nodal equivalents.
    LightWave Plugins
    Global Materials for LightWave 2018!
    Custom plugin writing. Request a quote.

  12. #72
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    does the standard material follow energy conservation now?

  13. #73
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    Quote Originally Posted by gar26lw View Post
    does the standard material follow energy conservation now?
    If it would, it wouldn't be standard. That's job of BSDF material.
    Standard means... hmmm.. working the same... to load old object, old scene.. and looking and rendering the same as it was set months, years ago..
    LightWave Plugins
    Global Materials for LightWave 2018!
    Custom plugin writing. Request a quote.

  14. #74
    Dpont PartMove ?
    DPont PolyMove ?
    DPont Nearest Point ?
    Quote Originally Posted by Sensei View Post
    Built-in nodal equivalents.
    Awesome
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  15. #75
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    Quote Originally Posted by Sensei View Post
    If it would, it wouldn't be standard. That's job of BSDF material.
    Standard means... hmmm.. working the same... to load old object, old scene.. and looking and rendering the same as it was set months, years ago..
    ok, gotcha.

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