It works for me too, but so far ran only simple test sims. No crash when clicking tabs anyway.
What's your platform/specs?
Maybe a conflict with another plugin?
It works for me too, but so far ran only simple test sims. No crash when clicking tabs anyway.
What's your platform/specs?
Maybe a conflict with another plugin?
I did a very cursory test of the 3rd Powers plugins I have and they seem to work. Mind you, I just barely skimmed the surface and it was the first time I had used the plugins so there still might be something that might come up. However, I have a feeling that the guys at 3rd Powers would be up to date with their integration with Lightwave so if there were any future issues with their plugins in LW2018, I'm pretty sure they'd be dealt with quickly.
Cheers,
Revanto![]()
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I'm a Mega 3D dude!!!
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Check out my friend's OLD Youtube tutorials
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For those who wouldn't have noticed yet, 3rd Powers Paint Weights has been updated to v1.03 a couple of days ago to fix a hang/crash with 2018.
www.oliviermichon.fr | 3D Animation, Motion Graphics and Broadcast Design.
Working with 3D Coat. The new LightWave 2018 .lwo format seems to be incompatible with 3DC, so objects need to be exported to LWO2 first. (I thought 3DC might still open the mesh but I guess the format is too different.)
I haven't tried bringing objects back into LightWave 2018 from 3DC yet. For now I'm going to assume that the applink isn't going to work, and even 3DC's .lwo export may not be optimal for 2018.
I don't think I'll bother testing applink, but will report anything I learn about regular exchanges.
Last edited by Greenlaw; 01-09-2018 at 10:22 AM.
Thanks! I didn't know about that.
AS Math Node is not working for me, I'm trying to follow Probiner's tutorial...
English is not my native language so please be patient.
Salvador Ureña
http://urenasalvador.wixsite.com/portfolio
Can somebody check Deep Rising in LightWave 2018.0.1 for me?
I can add the plugins in 2018 but not in 2018.0.1. Other plugins seem to add fine and I want to be sure I'm not missing a step somewhere.
Oh, never mind...I forgot to transfer the Dependencies .DLLs for the plugin. After that, the Deep Rising plugins added fine.
Last edited by Greenlaw; 01-13-2018 at 02:23 PM.
I've gone through and tested a number of my little scripts (as various needs for them have come up), and have had no problems.
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