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Thread: LightWave 2018 Announcement - Discussion Thread

  1. #91
    Carbon fibre dongleŽ 50one's Avatar
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    What about roadmap.

    What's the roadmap?? There is one for sure?

  2. #92
    Quote Originally Posted by Paul_Boland View Post
    Attachment 138803

    I posted this earlier in this thread, but since the people behind Lightwave seem to be answering a few questions, can you tell me have the Sliders been updated? They've had these problems since Lightwave 8 (which when my first version of Lightwave)!
    Worth getting that formally reported as a feature request.

    There were some bugs squashed with the sliders though.
    They used to go a bit weird if you were too far from the origin. Now they use an orthographic projection for OpenGL, so don't screw up when you move the view too far away from the 0,0,0.

    It's a small change, but many things have been touched and fixed in 2018.

    Attached is a video of before and after.

    https://youtu.be/_GZ5PyXbgJM

  3. #93
    Quote Originally Posted by 50one View Post
    What about roadmap.

    What's the roadmap?? There is one for sure?
    It's coming in 2019.

  4. #94
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    Endless drama threads are finally over, my goodness! Now that u guys can finally go to the restroom, lets talk about features! ;-D Do you think the order of operation stack is working as the one in modo? Will this facilitate easier Hippydrome kind of deformer rig?.. Did any of the fortunate beta testers tried some insanely big geo? how big?

  5. #95
    Medical Animator mummyman's Avatar
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    Oliver, maybe you have or will have something Paul Boland was looking for in terms of updating sliders in LW?

  6. #96
    Member Anttij77's Avatar
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    Things you could not do in 2015 and before:

    Volumetric Area lights, Spherical lights, Photometric lights, etc.
    The API now allows any 3rd party to create new lights with full volumetric support.

    Click image for larger version. 

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    "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

  7. #97
    Karma Chameleon BigHache's Avatar
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    Quote Originally Posted by samurai_x View Post
    Is that upgrade price that is limited up to march applicable to even the Core users that were promised 5 discounted upgrade prices?
    Curious about this too. A three month upgrade window seems rather narrow.

    Can perhaps Matt or someone give a quick 'yay' or 'nay' if the following are implemented in this immediate release?
    1) Smoothing groups
    2) Python scripting update

  8. #98
    Member Anttij77's Avatar
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    A quick thruster using the new spot light and the new node based shading implementation for lights.

    Click image for larger version. 

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    "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

  9. #99
    luxowaver silviotoledo's Avatar
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    So, attached are some scene and sample of what I really would like to see in action to solve character animation rigging problems. How to deal with shoulder and leg deform . These are real problems during a production.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Attached Files Attached Files
    Silvio Toledo
    Brazil

  10. #100
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by silviotoledo View Post
    So, attached are some scene and sample of what I really would like to see in action to solve character animation rigging problems. How to deal with shoulder and leg deform . These are real problems during a production.
    You dont actually NEED the stack to solve those sorts of issues, there's a methods for dealing with that now. The stack, however, does introduce a couple NEW tricks that can be used (additionally helped by the inclusion of a couple new nodes).
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    GI Tutorial On cmiVFX
    YT Vids Tuts for all

  11. #101
    Quote Originally Posted by Anttij77 View Post
    A quick thruster using the new spot light and the new node based shading implementation for lights.

    Click image for larger version. 

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    Can you say why there is export in Model tab?
    I hope there is FBX exporter in I/O? ;] What is newest FBX version in exporter?

  12. #102
    Member Anttij77's Avatar
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    Quote Originally Posted by MarcusM View Post
    Can you say why there is export in Model tab?
    I hope there is FBX exporter in I/O? ;] What is newest FBX version in exporter?
    There is FBX export, yes.
    "A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways."

  13. #103
    luxowaver silviotoledo's Avatar
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    Quote Originally Posted by RebelHill View Post
    You dont actually NEED the stack to solve those sorts of issues, there's a methods for dealing with that now. The stack, however, does introduce a couple NEW tricks that can be used (additionally helped by the inclusion of a couple new nodes).
    Once morph deform happens after bones deform, bone deform destroys or demages the morph correction itself. The hability to change the order would be helpfull. Do you have some sample of this kind of correction without LW 2018? Within LW 2018 would also be amazing.
    Silvio Toledo
    Brazil

  14. #104
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by silviotoledo View Post
    Once morph deform happens after bones deform, bone deform destroys or demages the morph correction itself.
    Ok, there was this...

    http://forums.newtek.com/showthread....=1#post1460935

    And later in the same thread this...

    http://forums.newtek.com/showthread....=1#post1461143

    But even without any of that, you can still do a lot with LW as is, I do all the time, just using additional bones for shaping, as you can see here...

    https://www.youtube.com/watch?v=1-E0HhLyAJY

    Ofc, such techniques can be added to and expanded with morphs, but the problems you're having CAN be solved now, and have had solutions in LW for many years.
    Last edited by RebelHill; 12-12-2017 at 04:41 PM.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    GI Tutorial On cmiVFX
    YT Vids Tuts for all

  15. #105
    Lava Lamp Technician 3D Kiwi's Avatar
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    Is merging modeler and Layout still going to happen in the future?

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