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Thread: Worth switching from Maya to LW?

  1. #181
    Registered User samurai_x's Avatar
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    Quote Originally Posted by erikals View Post

    yep, the samurai needs a modeling lesson.


    nope, doesn't cut it. (unfortunately)

    Not from you.
    The "technique" being shown, if people are not concerned with clean meshes, is faster done with mesh cutters rather than trying to use a cut tool so slowly around a sphere.
    But I would rather use 3dcoat voxels, meshfusion or zbrush to do this kind of boolean type operations. Mesh will be subd friendly and easy to edit.

  2. #182
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    I tend to use ZBrush, and 3D Coat as well for this type of thing. LW needs a more proper tool like in Blender & C4D.
    Last edited by MichaelT; 04-21-2017 at 02:29 AM.

  3. #183
    Quote Originally Posted by samurai_x View Post
    Not from you.
     

    there are cons and pros to cutting the mesh directly.
    i guess Max/Maya/Blender/C4D included the tool all for nothing?
    Last edited by erikals; 04-21-2017 at 03:15 AM.
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  4. #184
    What happens when you use the 'Line' mode in LWbrush Erikals?

  5. #185

    line mode works like the LW Knife, but works properly in perspective view. (unlike LW knife)
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  6. #186
    Robert Ireland bobakabob's Avatar
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    Thanks for the videos Erikals. Just a note on LW Brush, you do show this later, but 3rd Powers docs actually recommend turning down Modeller's Perspective viewport to a more 'orthographic' setting for best results so you wouldn't face the issues at the beginning.
    Last edited by bobakabob; 04-21-2017 at 04:16 AM.
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  7. #187

    happy to help out,
    yes, did cover the perspective note in the video, video eventually turned out to be a bit long though.
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  8. #188
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    It would be much better if 3dpowers accounted for the view, and brought that offset into the calculations. Changing the whole environment to suit one tool is a big no no. I never change my view to accommodate the needs of a single tool. It is asking for Murphy to attend the party

  9. #189

    not the optimal tool, still, quite useful. i'll be using it.
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  10. #190
    Registered User samurai_x's Avatar
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    Quote Originally Posted by erikals View Post
     

    there are cons and pros to cutting the mesh directly.
    i guess Max/Maya/Blender/C4D included the tool all for nothing?
    none of the videos posted showed the proper usecase for the cut tool.

  11. #191

    ok, so Max/Maya/Blender/C4D included the tool all for nothing? doubt it.
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  12. #192
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    Considering the LW line tool in my video isn't a cut tool at all...
    What is a proper use case in your view?

    I'm also curious as to why you think the final mesh would not be friendly?
    Click image for larger version. 

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    Last edited by MichaelT; 04-21-2017 at 08:31 AM.

  13. #193
    Registered User samurai_x's Avatar
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    Quote Originally Posted by erikals View Post
    ok, so Max/Maya/Blender/C4D included the tool all for nothing? doubt it.
    erikals needs a modelling lesson.
    The cut tool for me is primarily to control mesh flow in low poly models used in games. Like spinquad, connect tool(L), splitpoly, etc.
    Not cutting some lines on a mesh making ngons, 5 point poles, that produces messy model.
    But people just model in zbrush and bake to a retopo mesh now. Cleaner mesh, more detail, faster workflow.

  14. #194
    Here's a quick video I did to show how you can use the knife tool in Blender (or Maya) to quickly cut a polygon up and start creating without too much forethought. I guess I'm making a car fender in this but I wasn't aiming for anything hi def.


  15. #195
    Super Duper Member kopperdrake's Avatar
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    Has anyone mentioned LWCAD can cut on a polygon, like this?
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