The first bone is automaticly made kinematic so it won´t just drop all bones, you can manually in the bullet tab change any bone to any type of bullet type, so you could actually pin a hanging bridge by making the first bone and the end bone kinematic and let it be affected by gravity in the middle, or move the end bone in various way.
You could also probably use other hinges type to make it move differently or even use motors.
In this sample (all samples) the bone chain needs to be created in order, and you select the bones you need and make them point to point bulletfx, each bone is connected and set up with a constraint type..which could be changed to hinge, cone twist, slider, spring etc...and that determines the connection movement constraints, while the bones themself are made as rigid bodies.
I would say yes to your proposed scenecase without having testing it, It should be possible ..In my mind
Last edited by prometheus; 03-24-2017 at 01:10 PM.