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Thread: Character Design For School

  1. #1
    Lightwaver Cobalt's Avatar
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    Character Design For School

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    Wow, I haven't been on this forum seems like in years ...

    Anyway, I've been a long time Lightwave user in my job since 2002 and have been doing the same type of stuff (concept visualization) using the same production techniques with little change. While I have enjoyed the updates to Lightwave over the years, I haven't really been able to appreciate how comfortable, fast and productive I am with Lightwave until I was confronted with having to use 3DS Max 2016 for a few Game Design classes at George Mason University. For all of my modeling assignments, I have been doing 99% of my work in Lightwave and just exporting the finished models to MAX. I recently became familiar with ABF UV Unwrap and found UV'ing easy stuff!

    Here's a current assignment .Hope this image loads ...

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  3. #3
    Registered User Diepgroen's Avatar
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    Welcome back Your test is cool. I'm imagining kick-*** texturing and movement on this along the line. Keep us updated.

  4. #4
    Axes grinder- Dongle #99
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    You could be a LW "mole" in that school.... #lwresistance
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
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    Film the cops. Always FILM THE COPS. Use this app.

  5. #5
    Registered User JibberJabber's Avatar
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    Nice, how long did that take you to model approx?

  6. #6
    Lightwaver Cobalt's Avatar
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    Yes, I do about 99% of my work in Lightwave and then export as a OBJ file and import into 3DS Max. So far, the professor hasn't caught on ...

    I'd say I spent about 20 hours modeling and another 20 hours painting textures. This is the most time I've ever spent on a homework assignment! If I have time, I would like to rig and animate next but this particular class is focused just on modeling.

    Here's what I turned in as a "final" with 12k triangles and 2x 1024 pixel UV texture maps. I could probably work on this another 20 hours and still feel its not "done".

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  7. #7
    Super Member Snosrap's Avatar
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    Quote Originally Posted by Cobalt View Post
    Yes, I do about 99% of my work in Lightwave and then export as a OBJ file and import into 3DS Max. So far, the professor hasn't caught on ...
    You sly fellow you - love it.

  8. #8
    Registered User Diepgroen's Avatar
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    OHYeahs, the texturing is looking sweet. Hand-painted? Are you painting with a particular app? Substance Painter or maybe Photoshop?

  9. #9
    Lightwaver Cobalt's Avatar
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    Quote Originally Posted by Diepgroen View Post
    OHYeahs, the texturing is looking sweet. Hand-painted? Are you painting with a particular app? Substance Painter or maybe Photoshop?
    Just Photoshop and Artrage and a small Wacom tablet.

  10. #10
    TrueArt Support
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    Quote Originally Posted by Cobalt View Post
    I'd say I spent about 20 hours modeling and another 20 hours painting textures.

    Here's what I turned in as a "final" with 12k triangles and 2x 1024 pixel UV texture maps. I could probably work on this another 20 hours and still feel its not "done".

    Just Photoshop and Artrage and a small Wacom tablet.
    Take a look at Auto Update Images.
    You will be able to paint texture in Photoshop, and have 2nd monitor with VPR open, see instantly how changes look like on 3D object in Layout in VPR renderer.

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