Results 1 to 7 of 7

Thread: Character Design For School

  1. #1
    Lightwaver Cobalt's Avatar
    Join Date
    Feb 2003
    Location
    Northern Virginia
    Posts
    255

    Character Design For School

    Click image for larger version. 

Name:	Troll_UV_Test.jpg 
Views:	110 
Size:	634.8 KB 
ID:	136286

    Wow, I haven't been on this forum seems like in years ...

    Anyway, I've been a long time Lightwave user in my job since 2002 and have been doing the same type of stuff (concept visualization) using the same production techniques with little change. While I have enjoyed the updates to Lightwave over the years, I haven't really been able to appreciate how comfortable, fast and productive I am with Lightwave until I was confronted with having to use 3DS Max 2016 for a few Game Design classes at George Mason University. For all of my modeling assignments, I have been doing 99% of my work in Lightwave and just exporting the finished models to MAX. I recently became familiar with ABF UV Unwrap and found UV'ing easy stuff!

    Here's a current assignment .Hope this image loads ...

  2. #2

  3. #3
    Registered User Diepgroen's Avatar
    Join Date
    Jul 2016
    Location
    Amsterdam
    Posts
    28
    Welcome back Your test is cool. I'm imagining kick-*** texturing and movement on this along the line. Keep us updated.

  4. #4
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    13,630
    You could be a LW "mole" in that school.... #lwresistance
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  5. #5
    Registered User JibberJabber's Avatar
    Join Date
    Mar 2017
    Location
    Reynoldsburg, Ohio
    Posts
    5
    Nice, how long did that take you to model approx?

  6. #6
    Lightwaver Cobalt's Avatar
    Join Date
    Feb 2003
    Location
    Northern Virginia
    Posts
    255
    Yes, I do about 99% of my work in Lightwave and then export as a OBJ file and import into 3DS Max. So far, the professor hasn't caught on ...

    I'd say I spent about 20 hours modeling and another 20 hours painting textures. This is the most time I've ever spent on a homework assignment! If I have time, I would like to rig and animate next but this particular class is focused just on modeling.

    Here's what I turned in as a "final" with 12k triangles and 2x 1024 pixel UV texture maps. I could probably work on this another 20 hours and still feel its not "done".

    Click image for larger version. 

Name:	Character_Model_Assignment_009.jpg 
Views:	25 
Size:	543.2 KB 
ID:	136327

  7. #7
    Super Member Snosrap's Avatar
    Join Date
    Aug 2004
    Location
    Ohio, USA
    Posts
    4,509
    Quote Originally Posted by Cobalt View Post
    Yes, I do about 99% of my work in Lightwave and then export as a OBJ file and import into 3DS Max. So far, the professor hasn't caught on ...
    You sly fellow you - love it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •