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Thread: Deep Rising FX v1.1 Update Released

  1. #46
    Super Member jboudreau's Avatar
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    Quote Originally Posted by darkChief View Post
    Ah sorry, I forgot to show the emitter strength, I had set it to 5 or 6.
    oh okay that was the issue. See I'm going by the default settings. and the default is set to 10 for strength. Shouldn't the default settings give you similar results to how most particle simulations software works including lightwave own particle system because I have to change quite a few settings to get it to be the same as lightwave's particles.

    Thanks,
    Jason
    VFX Artist / 3D Animator
    Animatrix Productions

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  2. #47
    Registered User darkChief's Avatar
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    They are very different engines, for one particles can't overlap (SPH in general). Maybe it is coincidence that Lightwave and Realflow have similar default settings that give the results you talk about.

  3. #48
    Super Member jboudreau's Avatar
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    So I've been playing around with the Deep Rising FX plugin and it's great!! Dark Chief has done an amazing job!!

    on another note though I see some limitations that may or may not be addressed in future versions.

    - Having the solver work for everything limits you from having two different emitters in the scene. (For example you can't set a different gravity or step count... for another emitter. Every emitter uses the same settings)

    - You can't change the surface of another emitter because no matter how many emitters you have in the scene they all use the same one surface.

    - When you use meshing it meshes all emitters in the scene (no way to mesh a specific emitter only) You may want to mesh one emitter different from the other (for example you might want one emitter to have gaussian blur and one to have dilate)

    - It would be great if you could mix too emitters together and have the surfaces blend into one another (like mixing tow different colors of paint together)

    Maybe you can add some of these as future feature requests.

    Thanks
    Jason
    VFX Artist / 3D Animator
    Animatrix Productions

    Dell T7600 Dual XEON E5-2687W 3.8GHz / Dell M6700 i7 -3940XM 3.9GHz
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    Windows 7 x64

  4. #49
    Registered User darkChief's Avatar
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    Hi,

    I logged all these as feature requests. It's only at version 1.1 so anything is possible.

    I can promise to do my best to get these implemented in the future.

    Regards,

    Mambo

  5. #50
    ack ack Markc's Avatar
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    Mac version pretty please
    Mac Pro (2010) OSX 10.11 LW 2015 Fusion 8 Oculus Rift Gear VR

  6. #51
    Registered User darkChief's Avatar
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    Rendering this out, here's a still in the mean time. This is going to be the main feature in the next free update, Bullet physics integration, and two-way coupling. There will be a host of other feature requests also implemented.

    I'll be busy getting that done, so I won't be posting that many updates.


  7. #52
    Registered User darkChief's Avatar
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    And the video.
    Last edited by darkChief; 03-27-2017 at 04:14 PM.

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