Page 1 of 3 123 LastLast
Results 1 to 15 of 34

Thread: Hurleyworrks Nvidia Flex engine inside Lightwave

  1. #1
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433

    Hurleyworks Nvidia Flex inside Lightwave

    Holy Hurley!


    Is it gpu powered with real time preview?
    Will the other flex components make it inside lightwave?
    Last edited by samurai_x; 02-15-2017 at 08:00 PM.

  2. #2
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433
    Nvidia flex components

  3. #3
    Super Member Paul_Boland's Avatar
    Join Date
    Nov 2003
    Location
    Waterford, Ireland.
    Posts
    862
    I can't understand why they disabled comments on the YouTube video... Anyway, it looks awesome but I'd like more info on it.
    KnightTrek Productions
    http://www.knighttrek.com

  4. #4
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433
    More info here.
    http://forums.newtek.com/showthread....=1#post1498454

    "making a bunch of simple, artist friendly, low cost, one-trick-pony type tools for LW, using NVIDIA's Flex."

    I hope that means the other flex components make it to lightwave. Rigid, soft, fluids interacting with each other like the demo video.

  5. #5
    Registered User
    Join Date
    Jan 2016
    Location
    Stockholm
    Posts
    581
    Yup, downloaded that myself Fun stuff.

  6. #6
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433
    More fun inside layout


  7. #7
    Registered User darkChief's Avatar
    Join Date
    Mar 2006
    Location
    Global
    Posts
    313
    Wow, didn't see this coming. Very interesting.

  8. #8
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433
    Indeed. It looks like its real time calculation with meshing together.
    Anyway it was requested a long time ago to integrate this kind of tech with lw.
    Houdini engine, fabric engine among them.
    Last edited by samurai_x; 02-16-2017 at 06:15 AM.

  9. #9
    Registered User samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    japan
    Posts
    433

    fingers crossed lw flex gets released.

  10. #10
    Fantastic! Would be great to have both tools integrated, specially the fluids! Very interesting.

  11. #11
    Registered User ianr's Avatar
    Join Date
    Oct 2006
    Location
    Chiltern Riviera
    Posts
    859
    Deep Rising

    &

    Deep joy !


    Looks like LightWave can rehydrate

    after a long time in the CGI desert!
    Last edited by ianr; 02-16-2017 at 11:22 AM.

  12. #12
    I'm looking forward to trying this one out. It is hard to compete with Realflow in terms of quality, but there is a need for rapid real-time workflows like this. After spending the last few weeks staring at fluid sim progress bars I'm fearful that it may be forever burned into my retinas.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave
    IKB manual

  13. #13
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    11,791
    Ahh...great, looks promising and interesting, And Finally this liquid stuff is appearing which I so have requested for Lightwave to catch up on, and a very important part for eventual commercials among other things.
    So what..after almost nothing and hv blobs, we know got two system to track Deepfx and this gooGun, and that statement isnīt a complaint.

  14. #14
    Registered User Norka's Avatar
    Join Date
    Nov 2015
    Location
    NE Ohio
    Posts
    130
    Steve, I love what I am seeing in the Goo demo, but man oh man, if we get liquids (water etc - non-gooey liquids), at a very reasonable price (like your other stuff)... I may wet myself... Is this possibly coming too? I really want/need to be able to do simple water stuff - water flowing over and through stuff - and it would be wonderful to do it in LW, and not break the bank.
    Last edited by Norka; 02-16-2017 at 03:08 PM.

  15. #15
    Electron wrangler jwiede's Avatar
    Join Date
    Aug 2007
    Location
    San Jose, CA
    Posts
    4,965
    Quote Originally Posted by Norka View Post
    Steve, I love what I am seeing in the Goo demo, but man oh man, if we get liquids (water etc - non-gooey liquids), at a very reasonable price (like your other stuff)... I may wet myself... Is this possibly coming too? I really want/need to be able to do simple water stuff - water flowing over and through stuff - and it would be wonderful to do it in LW, and not break the bank.
    Quote Originally Posted by hurley View Post
    Nope. I have no intention of making another full fledged fluid simulator for LW. I am exploring the possibility of making a bunch of simple, artist friendly, low cost, one-trick-pony type tools for LW, using NVIDIA's Flex.
    I believe Steve H has made it very, very clear he is NOT producing another general purpose liquid/fluid system for LW. Just appears worth re-quoting given how some are reacting (not just you Norka, you just happened to be last in thread when I posted).

    I'm sure he will provide more details on what it can (and cannot) do shortly.
    Last edited by jwiede; 02-16-2017 at 10:11 PM.
    John W.
    LW2015.3UB on MacPro(12C/24T/10.12.2),32GB RAM, NV 980ti

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •