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Thread: Discussion for the New Render Buffer Workflow Blog Post

  1. #16
    Super Member kolby's Avatar
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    Awesome stuff.
    But, "coverage" is missing in the list of buffers. Is that list complete ?
    System info: CPU: Xeon X5680 RAM: 12GB DDR3/1333MHz MB: Asus P6T WS Pro GFX: Asus GTX 750 Ti / 2GB OS: Win7, LW2015 x64

  2. #17
    Awesome !
    I saw Bucket Size in the render propoerties, will we have Bucket rendering across renderfarm ???
    Will we have tone mapping ?

    It's really nice to evaluate the buffers in the VPR.
    It's nice also that they are in the render panel now. It makes more sense.
    We see real improvements, thanks guys !
    555Lab.com


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  3. #18
    Raw RGB is missing amongst other stuff.

    - - - Updated - - -

    I see a lot of new icons certainly from Matt. Cool !
    555Lab.com


    HP Z800 Win 7 x64
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  4. #19
    Dreamer Ztreem's Avatar
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    Awesome guys! I Love the ability to preview the buffers in VPR before final render.

  5. #20
    Very solid ! Congratulations LW Team

  6. #21
    ------------------------- MrWyatt's Avatar
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    can we have a list of all buffers please. to see if you missed some. it happened before you know.
    www.mrwyatt.de
    lighting & rendering supervisor at
    Ambient Entertainment

    current project


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  7. #22
    Carbon fibre dongleŽ 50one's Avatar
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    sexy. Very happy to see this.

    Buckets? Awesome. I hate Lino for being sneaky Italian and not clicking anywhere by accident, would like to have a look around around the interface haha.



    I know how you feel dj, they always update when I'm sleeping lol.
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    \ /
    Last edited by 50one; 01-22-2016 at 02:37 AM.

  8. #23
    Just got home and as usual when these new blog posts go up I'm never there when it happens. This has put a big smile on me, I was hoping the next post would be render related. I'm very impressed by what was shown, it's going to make producing renders in LW so much better, and the UI is looking very nice to me, it looks so easy. When you put micro poly displacement in there LW will be a beautiful renderer, please put up more post about the renderer and light types, I know people are using Octane, and so will I on my next project, but I want to be able to stay in LW in the future. What a delight.

  9. #24
    Big fan of coffee raw-m's Avatar
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    Very nice, really looking forward to this! I can see that viewing the buffers in VPR would benefit from being a floating window, so you can quickly click buffers without going through a drop-down each time(?). Other than that, can't wait

  10. #25
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    Great!!!I would like to see also how it works with heavy scene...

  11. #26
    Stuck in a very big cube Waves of light's Avatar
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    Lino - this is looking cool.

    How is the new depth buffer calculated.. will it be the same parameters as the current z buffer or will it be more like Fog, allowing start and end points from the camera?

    And will the buffers we see in the demo be the defaults? Interesting, it looks like you have some setup based on your lights (which appear at the bottom of the buffer menu). Is this where the direct/indirect buffers come into play (some lights are part of certain buffers and some are not)?
    Last edited by Waves of light; 01-22-2016 at 07:30 AM.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  12. #27
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    Yet another great improvement in the next version of Lightwave. Nice one!

  13. #28
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    I've been waiting a long time for this. Proof that writing a new renderer brings a whole host of new benefits to all users.
    Alex Hunter
    Editor and 2D/3D Motion Designer

    Showreel:
    https://www.youtube.com/watch?v=a2JB8hmJLTE

  14. #29
    Stunning! The music gave me the creep with the godzilla dude.

  15. #30
    pass:sword OFF's Avatar
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    My greatest hopes were connected just with the new renderer - and it seems they are destined to come true! Great work LW3D!
    http://soundcloud.com/pass-sword
    from now the kingdom of God is preached, and every effort goes into it

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