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Thread: New Blog Post: The Modifier Stack.

  1. #16
    Scene Destroyer DrStrik9's Avatar
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    Beautiful.

  2. #17
    Super Member Chris S. (Fez)'s Avatar
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    Quote Originally Posted by lino.grandi View Post
    Our Jarno van der Linden made an amazing job with both the Modifier Stack and some awesome new nodes.
    Awesome!

  3. #18
    Carbon fibre dongleŽ 50one's Avatar
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    Epic.

  4. #19
    Not doing nothing.... Tranimatronic's Avatar
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    VERY excited about this. Looks like you guys hit the ball out of the park. Cant wait to get my hands on it
    When did you say it was going to be released again?

  5. #20
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    So, I won't be able to just modify, tweak or deform the mesh directly? that is, use a magnet tool to grab some mesh verts and drag them left or right. In the video (at 1:00), I have to deform another mesh and that deforms the mesh I want deformed?? That needs some explaination on how to use or workflow. Or better would have been a narrator in the video explaining what was happening.
    It's better to have tried and failed, than to have failed to try.
    Patreon - www.patreon.com/ernesttx

  6. #21

    So, I won't be able to just modify, tweak or deform the mesh directly?
    i too was expecting this, but then again, 2016 is not out just yet... let's see...

    still nice stuff though, it's getting there.
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  7. #22
    Quote Originally Posted by ernesttx View Post
    So, I won't be able to just modify, tweak or deform the mesh directly? that is, use a magnet tool to grab some mesh verts and drag them left or right. In the video (at 1:00), I have to deform another mesh and that deforms the mesh I want deformed?? That needs some explaination on how to use or workflow. Or better would have been a narrator in the video explaining what was happening.

    Actually ... you can ...It's a simple process. Use Edit FX to manipulate the mesh. I have an old video that shows it but not sure what the link is... but I did find this one that was created around the same time and shows the same process... just not on a character:

    ftp://ftp.newtek.com/pub/LightWave/T...ground_web.mov

    If I can find the video showing the process on a character that is rigged and animated walking I will share the link... just dont remember where it is saved as it was over 10 years ago. While not the magnet tool Edit FX can give you identical results. Awesome feature in LW.

  8. #23

    yes, but i think he knew about that though, like i do.

    i too use editfx in troublesome times... like here >

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  9. #24
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by ernesttx View Post
    So, I won't be able to just modify, tweak or deform the mesh directly? that is, use a magnet tool to grab some mesh verts and drag them left or right. In the video (at 1:00), I have to deform another mesh and that deforms the mesh I want deformed?? That needs some explaination on how to use or workflow. Or better would have been a narrator in the video explaining what was happening.
    We need to distinguish the corrective morph creation process from the actual morphs applied to the rigged mesh.
    At the moment you need a second non-rigged mesh to create the corrective morphs. And, believe me that makes applying them and get thje exact same shape a very simple process.
    Of course the corrective shapes are saved on the main objects as well, and you don't need anything but that in the final scene.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  10. #25
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    Thanks William, that video would be nice to watch, I hope you can find it. and thanks Erikals.

    I guess, what is confusing, is the video states "A second mesh can be used to edit the corrective shape ..." Why would I want to use a second mesh? And if I can edit a second mesh, then, why can't I just edit the first mesh??
    It's better to have tried and failed, than to have failed to try.
    Patreon - www.patreon.com/ernesttx

  11. #26
    Quote Originally Posted by erikals View Post
    yes, but i think he knew about that though, like i do.

    i too use editfx in troublesome times... like here >


    Gotcha... wasn't sure if everyone was aware of it.

  12. #27
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    Thanks for trying to explain it Lino, but I'm not seeing the advantage of altering a second mesh. That's more mesh/object management than necessary me thinks.

    If I'm animating a character:
    1. do I have to stop,
    2. then load second mesh,
    3. make corrective morph,
    4. then unload second mesh?? or make it invisible to get it out of my way,
    5. then go back to animating, trying to keep the flow of the action and inspiration for how i'm moving the character and keep the pace, then DOH! I have to stop and repeat steps 1 through 5 again.
    It's better to have tried and failed, than to have failed to try.
    Patreon - www.patreon.com/ernesttx

  13. #28
    Scene Destroyer DrStrik9's Avatar
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    Quote Originally Posted by WilliamVaughan View Post
    Gotcha... wasn't sure if everyone was aware of it.
    Not everyone. Thanks.

  14. #29
    Registered User Kuzey's Avatar
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    Great stuff

    Is that object panel going to stay like that..free floating etc?

    I'd love to have that panel pinned to the right of the main window so you get easier & more efficient access...Matt...Matt..LW has tooooo many panels :P

  15. #30
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by ernesttx View Post
    Thanks for trying to explain it Lino, but I'm not seeing the advantage of altering a second mesh. That's more mesh/object management than necessary me thinks.

    If I'm animating a character:
    1. do I have to stop,
    2. then load second mesh,
    3. make corrective morph,
    4. then unload second mesh?? or make it invisible to get it out of my way,
    5. then go back to animating, trying to keep the flow of the action and inspiration for how i'm moving the character and keep the pace, then DOH! I have to stop and repeat steps 1 through 5 again.
    You're confusing point/sculpt animation with actually creating corrective morphs linked to the bone rotations of a rigged character.

    You can do point animation in 2015 alredy, using EditFX or ChronoSculpt.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

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