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Thread: Discussion Thread for the New Blog Post: Part 2 on the new Unified Mesh System

  1. #61
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    Quote Originally Posted by Dexter2999 View Post
    I don't think that had much of anything to do with XSI's demise. Truth is, Autodesk bought it off of AVID for a few million because it was dirt cheap. They were probably intrigued with getting the ICE code and FACEROBOT stuff ported over to MAYA in one way or another. They already owned two 3D packages how much do you think they really cared about a third? Especially when you compare the numbers of the userbase MAYA and 3DMax had much larger userbases/profit margins as far as ROI. (Although per seat XSI probably made more profit compared to 3DMAX, 3DMAX outstripped XSI in volume of sales.)

    XSI's deathmarch happened way before AD bought them. It was during the rewrite that many users shifted to what's already functional. They went dark expecting people to stick around. Very bad business decision.

    Right now there are even more choices for users. Blender, Modo weren't around back then. Why should users wait for a company to deliver more than concepts in a blog? They need to see its actually there and not just concepts, ideologies.

    NT doesn't need t convince me. I see myself using lightwave atleast 5 more years. But they need to convince non lw users if they want them to buy into lightwave. So far the discussion in other forums is lukewarm.

  2. #62
    Big fan of coffee raw-m's Avatar
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    Loving all this news coming out! Not used to Deformer Stacks but sounds like I could easily get used to them. Can someone point me in the direction of how these work in other apps, for now?

  3. #63
    Grafiks iz us dsol's Avatar
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    Thanks for the update Rob, really can't wait to use this new version (and already bought Substance Live in the black friday sales so I'm ready for the sweet PBR goodness in the next release!)
    A big question I do have is: Are these architectural changes being made with the idea of reworking the undo system so all tools share the same stack? I appreciate that might not be something we see in the next release, but is it a planned feature?
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  4. #64
    Super Member JohnMarchant's Avatar
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    Well i am very excited to see what we get in 2016. I must say far more xcited than i was from 11 to 2015, not that 2015 was not good. PBR, yes please and UGE, oh pretty please with cream on top.
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  5. #65
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by raw-m View Post
    Loving all this news coming out! Not used to Deformer Stacks but sounds like I could easily get used to them. Can someone point me in the direction of how these work in other apps, for now?
    this maybe? https://www.youtube.com/watch?v=L7L5tN8Ir5w#t=322

  6. #66
    Big fan of coffee raw-m's Avatar
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    Quote Originally Posted by Ztreem View Post
    Nice, finger crossed! Would be great if this deformer stack included sub-divisions.

  7. #67
    Registered User ianr's Avatar
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    Updated SDK bible Rob,
    will this be lauched first for our third party devs,
    or on same day of launch release day of LW2016?

    Earlier would help them.

  8. #68
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    It would be nice to jump into the excitement and discuss...but, there's nothing to discuss. We already knew UGE was coming and it comes with architectural changes. OK. What I'm waiting for is a demonstration of it and details. Rob's post lacked specific details, it was an overview. I've been using Chronosculpt for the last 3 years, I know what it can do. I've requested updates to it, but nothing new came to it. I was even told it was not "abandoned". Ok, so this stuff is going to be in Layout. Great. Show something please. All this talk is only impressing yourself, Rob.
    It's better to have tried and failed, than to have failed to try.
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  9. #69
    Grafiks iz us dsol's Avatar
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    Quote Originally Posted by ianr View Post
    Updated SDK bible Rob,
    will this be lauched first for our third party devs,
    or on same day of launch release day of LW2016?

    Earlier would help them.
    I'm sure the main plugin developers are already playing with the beta - under NDA of course!
    Dan Sollis : Independent CGI Designer & compositor
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    http://www.londonlightwave.org.uk/

  10. #70
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by raw-m View Post
    Nice, finger crossed! Would be great if this deformer stack included sub-divisions.
    Yes, you can decide when subdivision should happen for a Subpatch object. There will be a post showing how the modifier stack works as soon, probably within the next week.
    Lino Grandi
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  11. #71
    Big fan of coffee raw-m's Avatar
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    Thanks Lino. How about when an object isn't sub-D'd? Will it be possible to increase/decrease the amount of polys that make up a standard box, for instance?

  12. #72
    Registered User Wickedpup's Avatar
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    Quote Originally Posted by Ztreem View Post
    In modeler you can not move the bend or twist Tools in different positions for different effects as its applied as you drop the tool. In layout they are applied as modifiers and can be rearanged for different effects, more like a stack. This was more like an example, that it does not have anything to do with the undo system. Hopefully the new deformation stack is more powerful and incoperates the possibility to stack subdivisions, bone deformation, displacements etc.
    AFAIK for you to be able to rearrange modifiers like that they have to be non-destructive....

  13. #73
    Medical Animator mummyman's Avatar
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    Quote Originally Posted by lino.grandi View Post
    Yes, you can decide when subdivision should happen for a Subpatch object. There will be a post showing how the modifier stack works as soon, probably within the next week.

    Awesome! Looking forward to it.

  14. #74
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by raw-m View Post
    Thanks Lino. How about when an object isn't sub-D'd? Will it be possible to increase/decrease the amount of polys that make up a standard box, for instance?
    Talking about the current status of the modifier stack, no, you can only subdivide a subpatch object and use the subdivision modifier just once.
    Lino Grandi
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  15. #75
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by Wickedpup View Post
    AFAIK for you to be able to rearrange modifiers like that they have to be non-destructive....
    Yes and they already is like that in layout, but not all modifiers can be rearranged like bend, twist and taper.

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