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Thread: Crowman

  1. #1
    Robert Ireland bobakabob's Avatar
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    Crowman

    Character created and rendered in Lightwave 2015 with some ZBrush and rigged in RHigget. No weightmaps yet, I may get away without any at all



    Last edited by bobakabob; 01-14-2015 at 02:46 PM.
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  2. #2
    Well this is certainly different. How extensive is the rigging in the wings? Would love to see this in motion.
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  3. #3
    Man of many cells. shrox's Avatar
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    That's just freaking weird man. Really nice detail.
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  4. #4
    Robert Ireland bobakabob's Avatar
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    Ernest and Shrox, thanks for the feedback guys. Ernest, yes, the wings are rigged with morphs for the feathers so it should be good for animating. I'm aiming for something dreamlike and strange, maybe the model needs a little more work. Here are some renders in Lightwave.



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  5. #5
    Man of many cells. shrox's Avatar
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    Steamgiger.
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  6. #6
    Registered User kadri's Avatar
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    Looks good.I like the style.

  7. #7
    TD/Animator lino.grandi's Avatar
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    That looks awesome!
    Lino Grandi
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  8. #8
    Stuck in a very big cube Waves of light's Avatar
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    That is superb Robert. Such a creepy, almost steampunk vibe to it. Seeing that animated is going to be amazing.


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  9. #9
    Man of many cells. shrox's Avatar
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    I would add a spiky codpiece.
    shrox www.shrox.com
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  10. #10
    RETROGRADER prometheus's Avatar
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    Great looking model and paying attention to detail...I am not sure here though, I got a little critics, but itīs maybe just my taste...

    I think you are using the lyapunov fractal a lot in bump and texturing your models, itīs a cool texture and sort of a little of your style in the artwork, but I think the nature of the texture is that itīs a bit to random and not following the model in a way I would like to see, not sure if you could push that further a bit, and it will be very awesome I think, just my small small critics in the texturing department...you do as you please and what you like of course, maybe I am the only one thinking it could use a little different approach?
    right now the texture flows both on the body and the wings in some sort of overall appliance, I would suggest looking at some other fractals or uv mapping the body and wings with other textures or fractals.

    So itīs work in progress..I hope my suggestions might be of help, this might end up super.

    I would suggest giving the wings a very clean high metal polished look, since wings needs to be taken care of for flight, and then the body mechanics..more worn out metal, dirt rust perhaps...the suite or body inbetween? maybe leather look or something.

  11. #11
    Not so newbie member lardbros's Avatar
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    Liking the greyscale style on this... Looks like a lot of work has been put into this! It looks great!
    Can't wait to see it animated and creeping me out!
    I think Prometheus has a point about the fractal patterns not flowing with the main anatomy, but it's a minor thing really.

    Let us know when he's all moving and stuff!
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  12. #12
    Robert Ireland bobakabob's Avatar
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    @ lino.grandi, Many thanks for the feedback, I'll be trying out Genoma 2 on this guy soon

    @ Kadri, Glad you like the wip so far, still tweaking away.

    @ shrox "I would add a spiky codpiece" LOL. Always a designer's conundrum with these kind of characters. To add or add not? Attention is likely to be drawn whichever decision you make. I sort of bottled out and went for a variation of the updated Superman approach. Still not sure... maybe a carefully placed faucet and a couple of gears?

    @ prometheus, Many thanks for the detailed critique, I really appreciate it and take your point about the texture. I kind of like the randomness as a contrast to the symmetry of the detail. I'll try some different textures. The rust suggestion is a good one - maybe a good approach would be to dip him in ZBrush and add more variation.

    @ lardbros, Cheers, I'm aiming to animate this in b & w and to save time, stick mainly with this default greyscale which looks metallic without having to set up illumination and radiosity.
    Last edited by bobakabob; 01-17-2015 at 09:32 AM.
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  13. #13
    Robert Ireland bobakabob's Avatar
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    Here's a scene from the very short animated sequence I intend to make with the character. I used Advanced Placement a little for the rocks and Skytracer for the sky (limited I know but a bit underrated - it's worth fiddling with the controls using VPR). The sculpture was modelled in LW and ZBrush.

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    Last edited by bobakabob; 02-22-2015 at 04:54 AM.
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  14. #14
    Registered User ianr's Avatar
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    Ratchet sounds as Gears whirr.
    As clockwork scampers
    on the sound track,
    over a bit of Ligeti....vg Bob!
    Last edited by ianr; 02-22-2015 at 05:21 AM.

  15. #15
    Not so newbie member lardbros's Avatar
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    I don't mind the sky at all... And do agree skytracer is under rated.
    If you tweak the settings, even just a little bit, you can get quite good skies, like yours.
    This is creepy, but I do like the composition...
    Also, reminds me very much of Dali. (that's a compliment by the way)
    LairdSquared | 3D Design & Animation

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