Just discovered ChronoSculpt video presentations and I can foresee great possibilities as a production tool.
How far you guys will continue to develop it?
Any open source version available so we can configure it, script it or even integrate it to our pipeline.
Can we import a camera with a sequence as an image plane (with transparency option)so we can refine rotoAnim of character or object.
Any Maya integrated version for the future so we can jump from Maya to ChronoSculpt in a fluid way?
I've started to read the forum and I've read that some problem can occur when multi object exported with Alembic.....
Thanks for your time