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Thread: Basic stuff Lightwave users should know, but are not-so-obvious

  1. #31
    Axes grinder- Dongle #99
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    Yeah, it's a good utility. As to remembering, same thing w/Weld Points, someone else's pet peeve.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #32
    Quote Originally Posted by chazriker View Post
    ....My only gripe about Motify is that it doesn't remember your last-used keyframe settings between uses... aside from that, motify is superior to normal delete key in every way.
    and that it doesnīt delete keys in the Surface Editor (at least until LW 11.5).
    As previously, NT says that is not a bug, itīs a feature request, even though the manual says otherwise:

    from LightWave 10 Help file:

    ....This includes all envelopes applied to those items (like Camera Zoom Factor and Light Intensity), envelopes for applied plug-ins (such as Morph Mixer channels), and surface envelopes applied in the Surface Editor.
    ciao
    Thomas
    Web: www.dieleinwandhelden.com

    I use two pieces of the three-piece application with mocap module.

  3. #33
    Not every user know about hierarchy mode in Modeler Layers window ;p

  4. #34
    How Old? Really? Aww Heck colkai's Avatar
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    Quote Originally Posted by MarcusM View Post
    Not every user know about hierarchy mode in Modeler Layers window ;p
    <<raises hand>> Well, frak!
    Too old to die young.

  5. #35
    Big fan of coffee raw-m's Avatar
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    By default, three simple keyboard shortcuts in Layout that will get you motoring along (this is on a Mac, not sure of similar PC keys):

    alt D - clone an item without the popup
    alt N - opens popup for renaming an item
    alt C - clone a null with instances applied. Also useful, select an item you want to instance, using alt C will create a null and apply the selected item to it as an instance. Very quick and handy!

  6. #36
    Quote Originally Posted by raw-m View Post
    By default, three simple keyboard shortcuts in Layout that will get you motoring along (this is on a Mac, not sure of similar PC keys):

    alt D - clone an item without the popup
    alt N - opens popup for renaming an item
    alt C - clone a null with instances applied. Also useful, select an item you want to instance, using alt C will create a null and apply the selected item to it as an instance. Very quick and handy!
    In my opinion is missing something like Duplicate in Layout. Try clone object etc. with sliders, parent/ target items, item shape(draw line to) etc. Only way is load item from scene. (Or i don't know something?)

  7. #37
    Registered User tyrot's Avatar
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    what s that hierarchy mode???

  8. #38
    automator of tasks xchrisx's Avatar
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    Hierarchy mode lets you parent more like the scene editor rather than the pull down method that the list option provides. Here is an example:
    Click image for larger version. 

Name:	hierarchy.png 
Views:	734 
Size:	46.0 KB 
ID:	118728


    edit: Forgot to put, this is in Modeler's Layer Window
    Last edited by xchrisx; 12-16-2013 at 09:39 AM.
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  9. #39
    Axes grinder- Dongle #99
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    The LWM Layers Panel has so much potential... but I got tired of making mockups that were ignored. >|^P'''''

    There's so many semi-hidden features maybe something is wrong with the basic design philosophy. Ideally, we shouldn't be so happy to see this thread.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  10. #40
    Stuck in a very big cube Waves of light's Avatar
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    Quote Originally Posted by xchrisx View Post
    Hierarchy mode lets you parent more like the scene editor rather than the pull down method that the list option provides. Here is an example:
    Click image for larger version. 

Name:	hierarchy.png 
Views:	734 
Size:	46.0 KB 
ID:	118728


    edit: Forgot to put, this is in Modeler's Layer Window
    Well, after all these years and I never knew you could do that!


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  11. #41
    Axes grinder- Dongle #99
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    Quote Originally Posted by Waves of light View Post
    Well, after all these years and I never knew you could do that!
    That control might be EXCESSIVELY subtle. Ya think?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  12. #42
    Stuck in a very big cube Waves of light's Avatar
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  13. #43
    You can copy UV map TO another(copy vertex map) but must write name, wy not choose from list? ;] (Right click on Vertex Maps window)

    Another not so abvious thing, in my opinion is: You can export wanted UV map for each material in FBX if in material Color you choose wanted UV but not must choose texture/image.
    Last edited by MarcusM; 12-16-2013 at 04:02 PM.

  14. #44
    Registered User tyrot's Avatar
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    thanks chris for the image... wow never clicked there..

  15. #45
    Another good thing in LightWave that some may overlook is that all entry fields that require numeric input are able to accept math operations. So if you didn't know the exact value you wanted but knew you wanted to double something in size, you could just enter (existing value) *2 and will give you computed result.

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