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Thread: Creating a corrective morph using Chronosculpt

  1. #46
    dynamics...so much fun ;) prospector's Avatar
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    I assume you are applying the morph to Tpose inside Chrono right?
    yep, just bringing a 1 frame 't' pose and sliding the morph on to the 1 frame
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  2. #47
    Melancholy&MysteryStreet hdace's Avatar
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    Same here. The problem is with bone rotations which demand reverse morph rotations. In Modeler I can calculate them using the "Angle" measure tool. This often solves the problem, but there's no way to do that in ChronoSculpt. But if I import the pose into Modeler I could do the same way I usually do, but that kind of defeats the purpose of using CS in the first place.
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  3. #48

    anyone know how to continue / fix this one?

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  4. #49
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  5. #50
    Melancholy&MysteryStreet hdace's Avatar
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    In that thread Dodgy said it would work in nodal mode if you could get bone info. But you can get bone info using DP Kit. That's something to look into.
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  6. #51

    ouch, in a nice way...
    i have no idea where to start... anyone have any idea on how this could be done?

    http://dpont.pagesperso-orange.fr/pl...l_Nodes_2.html
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  7. #52
    Melancholy&MysteryStreet hdace's Avatar
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    Boy, I'd have to spend a few hours figuring that out. Maybe someday when I have some time... You could always email Denis. He's always quite helpful.
    "There can be no true beauty without decay." --Latin proverb. Nothing digital is beautiful?
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  8. #53

    found this tutorial, best current LightWave method, afaik...

    http://tinyurl.com/pjc73dt
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  9. #54
    Eat your peas. Greenlaw's Avatar
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    Quote Originally Posted by erikals View Post
    found this tutorial, best current LightWave method, afaik...

    http://tinyurl.com/pjc73dt
    Finally got around to trying out this method--this is brilliant! To think I've been doing it the hard way for years.

    Thank you, erikals, for posting this, and thanks to Dodgy for creating the tutorial.

    G.

  10. #55

    Happy to help out...

    i later on created this, though a bit incomplete, i believe it's the most accurate method.
    i think Dodgy also uses a not too dis-similar method at times...

    it goes like this >

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