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  1. #1
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    discrepancies in the manual; where oh where is RayCastReceiver?

    I've got an issue with flocking. I've recently upgraded to 11.6, and I'm following the new addendum to try and get flocking to work on the surface of an object, and I'm coming up with nothing when I try to add a custom object called "RayCastReceiver" following along tn the 11.6 addendum on page 82. Is the addendum inaccurate? is my install of 11.6 incomplete? I've already scanned my program directory for plugins it may have missed, so that's not it. Is there another way to achieve the effect of flocking particles on a surface that I should use instead? (The object is spherical in nature, so simple displacement maps aren't going to cut it, fyi)

    any illumination would be appreciated
    Be Good

  2. #2
    NewTek Developer jameswillmott's Avatar
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    Errata, RayCastReceiver is no longer needed in 11.6, the ray cast geometry node is where you specify what items to ray cast against. We'll update the docs, thanks for pointing this out.
    LightWave3D training, assets, news and discussion at www.liberty3d.com
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  3. #3
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    Quote Originally Posted by jameswillmott View Post
    Errata, RayCastReceiver is no longer needed in 11.6, the ray cast geometry node is where you specify what items to ray cast against. We'll update the docs, thanks for pointing this out.
    fantastic thanks for the prompt response. Keep up the great work!
    Be Good

 

 

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