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  1. #1
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    Trying to learn Genoma with a Cylon Centurion

    Sorry that this is not a Lightwave support question, but I was reading about Genoma in the 11.6 addendum and I would like to learn it, and to have some fun while doing it, I would like to rig and animate a Cylon Centurion from the Ron Moore BSG. I found one but it's not that great, it has a lot of triangles which I read are not ideal for anything. Does anyone know where can I find a decent model for free? Of course I'm not expecting something with the same quality of the Pierre Drolet original, but at least one made with quads, even if it doesn't have any textures.

    Also related to this, my short experience with character animation is with the ACS kit in Modo (https://www.youtube.com/watch?v=ZYOKI0xfLiM for my first attempt), but I assume that rigging a robot must be way more difficult because it's not just a matter of setting up bones, since the robot doesn't deform like a flesh character, and the different parts in the arms and legs have to be static. That means that each piece would have to be in its own layer, right? Can anyone tell me of a good tutorial on animating robots?

  2. #2
    Super Member nickdigital's Avatar
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    You could convert the triangles to quads. There should be a tris to quads command in Modeler.

    Rigging a robot as one layer is fine. Just set up weight maps to hold each section as a whole.

    This tutorial goes through the process.
    http://m.youtube.com/watch?v=Vkrrd5QjvXM
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  3. #3
    Super Member nickdigital's Avatar
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    If you still wanted to split your robot pieces to layers you could constrain or parent each piece to the appropriate bone.
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  4. #4
    Super Member LW_Will's Avatar
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    Or, in this case (and this case alone) you could use weight maps to constrain each bone to geometry. You can do what nickdigital suggests.

    Originally, before bones were much used, you could set up a hierarchy in Layout and animate that hierarchy. Very neat, and old fashioned.
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  5. #5
    Super Member CaptainMarlowe's Avatar
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    I'm no rigger, but I rigged this mecha in a single mesh with weight maps as suggested above in a very short amount of time, and it was before Genoma. Now it should be even easier.

    http://www.youtube.com/watch?v=eK1W1--nzsA

  6. #6
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    Quote Originally Posted by CaptainMarlowe View Post
    I'm no rigger, but I rigged this mecha in a single mesh with weight maps as suggested above in a very short amount of time, and it was before Genoma. Now it should be even easier.

    http://www.youtube.com/watch?v=eK1W1--nzsA
    That's pretty cool, did you model the mecha yourself, or did you download it somewhere?

 

 

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