LW 9.6 S3D Convergence Point
I wanted to see how LW would handle S3D reflections. If it would play them flat or give them depth. So I put a box in a mirrored room and got a cool repeating box effect thing going. Turned on the Stereoscopic Rendering in the camera properties and added an Anaglyph Compose image filter. It rendered fine and was in S3D, but the convergence point is always at the very back of the render, pushing everything into negative space. Is there a way to set the convergence point of the images inside of 9.6 like there is in the newer versions of LW? Also as a side note I was kind of confused as to why the boxes don't keep repeating to a vanishing point of some kind. They seem to just stop repeating instead of going forever to a vanishing point.
WARNING: This may put a strain on your eyes :WARNING
Crash proof cat
have a look at Render globals > Render tab > Ray recusrion
if you increase this, you'll get more reflection bounces
obfuscated SDK hacker
For a convergence points, target the camera to a null object.
Thanks for all the help guys, both answers worked out perfectly!