I'm trying to learn fracture today, and I'm not too happy with the results, so I need some advice. Lightwave is famous for things like BSG, Iron Sky, etc all of which have beautiful explosions. Obviously explosions have other elements, but fracture is part of the process, right? The problem I have is that whatever options I use for fracturing, the mesh ends up a little messed up. In theory a good fracture should leave the model in such a way that is fractured but it doesn't look like it. As you can see in the attached render, the car exterior is not terrible, although a few vertices went crazy, but those can be pushed back inside the car. But inside the car through the glass it looks like Robocop had a panic attack.. This was done with Voronoi, random points at 100 cells. However, I tried all of them, I read the manual to see how each worked, played with different settings and got different results, but the crazy situation inside the car is about the same. This happens with every car I loaded, and these are the cars from http://www.dmi-3d.net/, which are all done in Lightwave, it's not one of those Maya to C4D to Blender to OBJ conversions where many things go awry.
So those of you who have experience creating high quality explosions, what fracture settings do you use?