Results 31 to 45 of 56
08-12-2013, 08:09 AM #31
08-12-2013, 08:40 AM #32
08-12-2013, 09:35 AM #33
- Join Date
- Jun 2013
Ok so I donīt extend it?
08-12-2013, 11:27 AM #34
I vote for not extending it. 10 days for a two-hour model kinda takes the air out of the word 'challenge.'
08-13-2013, 05:25 AM #35
Here's my entry from one of my favorite films, which just happens to also be a Pixar production -- John "Jack-Jack" Jackson Parr from The Incredibles.
The screen grab is from 'Jack-Jack Attack." It was the only reference I could find of a side view.
I haven't box modeled a head for many moons. I flirted with the idea of doing a spline cage, but also, the moon factor came into play. I feel kinda silly because I was using the drag tool the whole time, yearning for some kind of tool like it but with a falloff. Only after my time was out that I sorta had a "D'uh -- LW has been around forever -- of course they have a tool like that" and sheepishly hit 'n' with the drag tool active and saw my beloved radial falloff.
But as JoePoe told me recently: "Practice is practice."
08-13-2013, 09:02 AM #36
08-13-2013, 03:04 PM #37
08-13-2013, 03:55 PM #38
Great additional entries guys and girls.
Well, my second attempt...
M-O from Wall-E
I was doing really well with the modeling on this one. I'd got lots of pics and done my research before jumping into modeling e.g. best places for edges, loops, polyflow, what can be mirrored, other time savers, etc. But in the end it still took 2hrs 52 mins to complete and that was mainly down to the bristles for his cleaning roller. I made one bristle, then extended, then bunched 7 together in a hex-like package, then punched 7 of those together and then another 7. Then array and then copy, paste around the roller. Problem was, my machine was taking ages to do the copy and paste that I went well over time (too much geometry and probably overkill to be honest). Seen as I was over time, I thought I would go back and add in some extra detail too.
I have to say though, that LW11.6 did not crash on me one single time throughout the whole modeling session. It really feels more stable than previously releases.
So, wires (and a close up of the bristles):
Renders (front, side and rear):
08-13-2013, 04:07 PM #39
Very excellent and terrific this week so far!!
I think I've decided on a subject.... gonna be a stretch.
Oh, and Slartibartfast, I hope you're staying safe from the Pacu fish!!System Specs: A pile of sand, a couple of wires, a real live mouse and a beer.
08-13-2013, 09:03 PM #40
OK, I'm giving this a shot! Here's my attempt at modeling Edna Mode from the Incredibles. It came in at just under two hours for modeling, and another 45 minutes or so for texturing.
I wish I could have done more, but I'm a bit rusty at modeling in Lightwave, and I was trying to learn the new modeling tools in 11.5 at the same time. Oh well, it was good practice!
08-14-2013, 01:23 AM #41
PixelDust, that's so cool. I haven't had any coffee this morning and misread your post as 'modeling in 45 mins', I was about to pack up my stuff and sell it all on ebay! Nice edge loops and polyflow.
08-14-2013, 02:21 AM #42
08-14-2013, 02:34 AM #43
08-14-2013, 03:33 AM #44
08-14-2013, 04:07 AM #45
it's actually a recorded layer in ZB , so yeah its a morph from the base mesh,he looks even better now with the pixar eye texturing ...as for tips Hmmm it really is all eyeball work "get it EYEBALL" phaw Im killing myself here