Results 121 to 135 of 151
07-27-2013, 03:33 PM #121
You forgot to mention the t-shirt. Since the LWG can only ever sells is LightWave then the t-shirt also counts asa LightWave app bringing the total number of LightWave apps up to 6.... unless you count lwsn, and the lscript helper apps.
07-27-2013, 03:34 PM #122
07-27-2013, 03:37 PM #123
07-27-2013, 04:02 PM #124
07-27-2013, 04:13 PM #125
07-27-2013, 04:44 PM #126
07-27-2013, 06:57 PM #127
Great to see innovation again
Really wise business decision to make Chronosculpt an app independent of Lightwave. Judging from feedback there are animators who aren't using LW who can see the benefit. CS may well draw more artists out there into LW. There's no doubting the LW3d group are on a creative roll and rather than getting completely consumed reinventing the wheel they're rightly looking to create brand new plugins quickly with universal appeal. Brilliant marketing strategy.
Having said that I'm a little disappointed there doesn't seem to be a 'loyalty discount' or special offer for owners of LW but maybe this will come in time. If CS development stalls or is wrongfooted by rivals it will probably be absorbed into LW just like Maxon's Bodypaint was once ZB appeared on the scene. Hopefully this won't happen but LW3DG should keep its user base sweet.
As a Zbrush fan I think it's remarkable the LW3D group have leapfrogged Pixologic and devised a modest yet extremely innovative and powerful app which enables animateable sculpting. Those of us who have been pleading for point animation in Layout now have this in the form of an ingenious plugin for a few 100$. If CS stays ahead of the game and Pixologic don't incorporate similar technology LW3G could grow their user base significantly.
How long will it be before we see character animation in Zbrush? Layers have morphing control but there's nothing quite like CS there yet. LW3D should really work hard on CS and develop new brushes, alphas and the capacity to import different sculpted versions of a model (with same poly count) in sequence for animation.
Great to see innovation in LW rather than catchup... Just like Metanurbs and Hypervoxels created waves back in the late 90s.
07-28-2013, 07:18 AM #128
If you say it is meant as a seperate app, I have to say modeler is a seperate app, too. So no need to talk about integration any more.
Remeber that important features like correcting bullet dynamics be absent in LW (and never will be implemented, like they are in CS, as Rob Powers mentioned in the censored thread).
07-28-2013, 08:13 AM #129
07-28-2013, 08:25 AM #130
07-28-2013, 08:28 AM #131
I think you speak about their geo engine "Hydra", but thatīs only one thing of CS the other thing is it function (which is the part that will not find itīs way into LW, "Hydra" will come to LW if they could handle it).
And so the 3D workflow of LW is split into 3 apps.
07-28-2013, 08:39 AM #132
afaik, for cleaning up mocap, you might wanna check out these two >
Key Reducer (32/64)
07-28-2013, 04:05 PM #133
07-28-2013, 07:27 PM #134
Just wondering, Ummm ... In the Nevron Motion Siggraph video demos, the announcement was made of the "Bounce" character being included with the purchase of the Nevron Motion software. Any idea where to get it? Did not see it in any of the downloads for the product!! Having it would go a long way in helping to work with the product.
07-28-2013, 07:47 PM #135
Lino mentioned yesterday that new content will be available soon--I assumed he meant the content shown at Siggraph, maybe more.
At the moment I'm more interested in the face stuff myself. I would love to see how they set up the demo head at the show.