Results 31 to 41 of 41
08-13-2013, 04:07 AM #31
Another little scene to play with.
Very basic 5 min setup ( bad morphs, eyes ctrl not in center, .. )
Just for fun and to show more is possible ...
08-13-2013, 06:32 AM #32
08-13-2013, 08:52 AM #33
so basically after the arguing of who has the biggest rig, the answer is no this currently cannot be done in LightWave. that wasnt so difficult.
08-13-2013, 09:06 AM #34
08-13-2013, 09:12 AM #35
The simplicity of LW is a blessing and a curse as is the complexities of something like maya. It's a not so simple matter of choosing your tools wisely to achieve your vision.
Last edited by jasonwestmas; 08-13-2013 at 09:28 AM.All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.
08-13-2013, 09:49 AM #36
Will this Rig ever be possible in LightWave > No (after all it's another program)
Will this kind of Deformation ever be possible in LightWave > Yes, or at least pretty close (some say no)
it's more a question of just how efficient / accurate /close it will be.
i thought Skywatcher example was interesting, and it didn't take him long.
(remember the Maya rig is not made in 1-2-3)
controllers like seen in the post #1 video is quite doable, so don't focus on those.
it's more of a deformation challenge.
08-14-2013, 01:36 AM #37
Since we don't have a lattice in LW ... I thought, why not make one with the 'old' tools we have
So, here it is
It's far from perfect but it works. Even with morphs.
Just move the cornerpoints and the middle ones. The ones on the sides are not done yet for individual manipulation.
If you want to try with an other object. 1. Load it in 2. place and scale in Lattice 3. use bones from 'BONES_LATTICE' object
Or replace the ball object.
Edit: reset frame is at -1
Last edited by Skywatcher_NT; 08-14-2013 at 01:44 AM.
08-14-2013, 02:55 AM #38
08-14-2013, 05:35 AM #39
08-14-2013, 06:01 AM #40
Anywhichway, bone lattices dont deform meshes very well as theres no compression of the mesh between bones, you can shove the mesh so far then it overlaps itself, and distorts.
08-14-2013, 06:20 AM #41
Not posting real solutions here
Just playing a little. Yes I know it's an old trick but thought some people didn't know about it, so posted it anyway.
And, yes , you can use bones and morphs in the object ( although it's basic ).
A real lattice solution would be the way to go but I think Lino knows more ...
Here's the new scene with bones and morphs if you want to try.