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  1. #31
    Registered User Skywatcher_NT's Avatar
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    Another little scene to play with.
    Very basic 5 min setup ( bad morphs, eyes ctrl not in center, .. )
    Just for fun and to show more is possible ...
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  2. #32
    LightWave Cop erikals's Avatar
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    i like it, that was a funny test...
    hope it's ok to upload an example render on youtube with link to this thread

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  3. #33
    so basically after the arguing of who has the biggest rig, the answer is no this currently cannot be done in LightWave. that wasnt so difficult.
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  4. #34
    Goes bump in the night RebelHill's Avatar
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    No, it wasn't (nor should it have been)... and its pretty much exactly what I said in the first instance... Some of the features can be replicated, others cant.
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  5. #35
    Adapting Artist jasonwestmas's Avatar
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    Quote Originally Posted by LW_Will View Post
    Which means... what, exactly?

    Lightwave works like Lightwave, not like every other package.

    Lightwave works. Period.

    Can it do what these other packages do in the same way the other packages do? Um... no. Is that good... YES!
    Not necessarily, different can also mean slower to setup and slower to animate. As I'm sure many people have said elsewhere in a manner of speaking. It's not a matter of possibility as much as it is a matter of practicality. Depends on what you are trying to do.

    The simplicity of LW is a blessing and a curse as is the complexities of something like maya. It's a not so simple matter of choosing your tools wisely to achieve your vision.
    Last edited by jasonwestmas; 08-13-2013 at 09:28 AM.
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  6. #36
    LightWave Cop erikals's Avatar
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    Will this Rig ever be possible in LightWave > No (after all it's another program)
    Will this kind of Deformation ever be possible in LightWave > Yes, or at least pretty close (some say no)

    it's more a question of just how efficient / accurate /close it will be.
    i thought Skywatcher example was interesting, and it didn't take him long.
    (remember the Maya rig is not made in 1-2-3)
    controllers like seen in the post #1 video is quite doable, so don't focus on those.

    it's more of a deformation challenge.
    Last edited by erikals; 08-13-2013 at 09:51 AM.
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  7. #37
    Registered User Skywatcher_NT's Avatar
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    Since we don't have a lattice in LW ... I thought, why not make one with the 'old' tools we have
    So, here it is
    It's far from perfect but it works. Even with morphs.
    Just move the cornerpoints and the middle ones. The ones on the sides are not done yet for individual manipulation.
    If you want to try with an other object. 1. Load it in 2. place and scale in Lattice 3. use bones from 'BONES_LATTICE' object
    Or replace the ball object.



    Edit: reset frame is at -1
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    Last edited by Skywatcher_NT; 08-14-2013 at 01:44 AM.

  8. #38
    Goes bump in the night RebelHill's Avatar
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    The bones lattice trick is an old one, and is no use on an object thats already using bones.
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  9. #39
    LightWave Cop erikals's Avatar
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    true, but what if the facial expressions are based on endomorphs

    (unlike, not-likeable, imo, Maya blendshapes. edit: < forget that comment, it's for another discussion)
    Last edited by erikals; 08-14-2013 at 05:43 AM.
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  10. #40
    Goes bump in the night RebelHill's Avatar
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    Anywhichway, bone lattices dont deform meshes very well as theres no compression of the mesh between bones, you can shove the mesh so far then it overlaps itself, and distorts.
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  11. #41
    Registered User Skywatcher_NT's Avatar
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    Not posting real solutions here
    Just playing a little. Yes I know it's an old trick but thought some people didn't know about it, so posted it anyway.
    And, yes , you can use bones and morphs in the object ( although it's basic ).

    A real lattice solution would be the way to go but I think Lino knows more ...

    Here's the new scene with bones and morphs if you want to try.
    Attached Files Attached Files

 

 
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