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  1. #1
    Registered User
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    Grit Node for 11.5?

    Does anyone know if Grit Node is available for or compatible with 11.5?
    Mac Pro Dual Quad Core, 6 GB RAM, NVIDIA GeForce GT 120 512 MB, 1 TB HardDrive LW 11.6

    I Wished My Brain Came With A Manual... I could look up everything I've learned sorted by topic...

  2. #2
    I've been using it in 11.5 with no problems.

  3. #3
    Space Monkey 3DGFXStudios's Avatar
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    Yup works perfectly!

  4. #4
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    where does one get this grit node?

  5. #5
    Super Member Snosrap's Avatar
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    I've given up on EE grit node. I wish NT would write a similar more robust node. On large meshes it works pretty good, but on smaller ones it starts generating artifacts - especially with SubD objects. I've reverted to weight maps and the many available occlusion shaders to get my dirt in the cracks - a little more work, but far more control. I've also used modo's great occlusion shaders and baked out a UV map and applied it my objects to get a great "dirt in crevice" or "shiny high areas" look. See example attached.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Cheers
    Snosrap

    Jesus Christ is Lord!

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  6. #6
    Registered User speismonqui's Avatar
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    Quote Originally Posted by torturebori007 View Post
    where does one get this grit node?
    http://www.lwplugindb.com/plugin/grit-node/

    direct:
    http://katastro.fi/~eetu/gritnode/
    Dell T7400 Quad Core Xeon E5420 @2.50 - 16 GB DDR2 - GeForce GTX 650 - Windows 7 64-bit

  7. #7
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    Are any of you using the Mac version of LW by any chance?
    Mac Pro Dual Quad Core, 6 GB RAM, NVIDIA GeForce GT 120 512 MB, 1 TB HardDrive LW 11.6

    I Wished My Brain Came With A Manual... I could look up everything I've learned sorted by topic...

  8. #8
    Space Monkey 3DGFXStudios's Avatar
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    Click image for larger version. 

Name:	PickupRusty_v001.jpg 
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ID:	114792

    I used it recently to make this car a bit rusty. After texturing the model which took not more than 5 minutes I created a uv map with the new UV unwrap tool in modeler. Finally I baked the texture to the uv map. To make it ready for export to what ever app.
    Last edited by 3DGFXStudios; 06-07-2013 at 05:28 AM.

  9. #9
    Registered User
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    That's a very nice render! I'm having trouble with Light Wave not accepting the UB version of the plugin. I keep getting an error message. I've used this plugin in LW 11 but now it's not accepted by the software. At least that's what it looks like. I put the plugin in the 11.5 plugins folder and launched Modeler. From there I went to Utilities/ Add Plugins, chose Grit Node UB and then the message "Cannot Load External Plug-In File..." comes up. Any thoughts?

    Richard

    Richard
    Mac Pro Dual Quad Core, 6 GB RAM, NVIDIA GeForce GT 120 512 MB, 1 TB HardDrive LW 11.6

    I Wished My Brain Came With A Manual... I could look up everything I've learned sorted by topic...

  10. #10
    Space Monkey 3DGFXStudios's Avatar
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    Thanks! Could it be a 32bit 64bit problem?

  11. #11
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by Richard Hebert View Post
    That's a very nice render! I'm having trouble with Light Wave not accepting the UB version of the plugin. I keep getting an error message. I've used this plugin in LW 11 but now it's not accepted by the software. At least that's what it looks like. I put the plugin in the 11.5 plugins folder and launched Modeler. From there I went to Utilities/ Add Plugins, chose Grit Node UB and then the message "Cannot Load External Plug-In File..." comes up. Any thoughts?
    I just checked the compile from 20.07.2011 - copied it to ~/Library/Application Support/NewTek/LightWave/11.5/plugins, started Layout and there it was.

    However, it seems that the one on the site is older and probably not 64-bit then. I've attached the current build (I hope Eetu doesn't mind).

    Cheers,
    Mike
    Attached Files Attached Files

  12. #12
    Registered User
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    Thanks guys, that was the problem. I would have never discovered that one. It's almost like 32 bit never existed. I have to remind myself of this next time around.
    Mac Pro Dual Quad Core, 6 GB RAM, NVIDIA GeForce GT 120 512 MB, 1 TB HardDrive LW 11.6

    I Wished My Brain Came With A Manual... I could look up everything I've learned sorted by topic...

  13. #13
    Registered User
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    Gracias amigo!

  14. #14
    Polygon Whisperer
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    Feb 2003
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    helsinki, finland
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    Hi fellas, long time no see

    I added lightwolf's build from this thread, as well as Phil's from ee_gritnode - Mac32 and Mac64, to the plugin homepage, maybe that will help with any future confusion for Mac guys.


    Holy damn, I just realised this plugin is 15 years old!

    eetu.

  15. #15
    Registered User
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    It's an oldie but surely a goodie!
    Mac Pro Dual Quad Core, 6 GB RAM, NVIDIA GeForce GT 120 512 MB, 1 TB HardDrive LW 11.6

    I Wished My Brain Came With A Manual... I could look up everything I've learned sorted by topic...

 

 
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