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Thread: DAVE School
05-19-2013, 02:22 AM #1
My six-week run at the DAVE School is over. The folks there were very helpful. William Vaughan is about as nice a guy as you'll ever meet. The staff and faculty there (those that I met and worked with, anyway) are all very cool, caring people. But in the end, I just felt the program wasn't the right fit for me and my situation. The one upside from it, however, is now that I'm done with Maya I can get back to Lightwave. When I get back home and resettled in there, I'll be posting back to the Lightwave WIP forum again. I haven't given up on 3D just because I'm not in school anymore. Looking forward to reconnecting here again.
05-19-2013, 08:37 AM #2
Welcome back into the Lightwave fold Serling!Somewhere between the Darkness and the Light
05-19-2013, 09:20 AM #3
Good to see you here again. You'll have to let us know in more detail what you learned, and how it differed from your years with LW.When you know you're a "cup half-full" kind of guy:
"Sir; they've got us surrounded!"
"Excellent! Now we can attack in any direction!"
05-19-2013, 05:38 PM #4
I visited the DAVE school back in 2007 and William Vaughn gave me the grand tour. He's an incredibly cordial guy and we even had dinner talked about 3d at length. Welcome back Serling, you can definitely learn 3d old-school style (self taught) before there were schools for 3d and visual effects.Gary Chike
05-19-2013, 10:13 PM #5
05-19-2013, 11:11 PM #6You'll have to let us know in more detail what you learned, and how it differed from your years with LW.
As far as what I learned specifically, the first two weeks we did hard surface projects (lego race car and dump truck.) Week 3 was a hard surface project with some organic elements (hybrid hard surface/organic) in the form of a chain saw. Week 4 introduced full-blown organics in the form of a cartoon character. Week 5 stayed with organics in the form of an Indian elephant modeling project, and week 6 was to be a photo-realistic human. My human didn't make it to the grading server. I left the program on Friday, May 17th.
At some point, I will complete my human model simply to say I finished it, but for now I'm enjoying time away from any 3D app and decompressing. I got the highest grades I ever got during the first two projects. Guess I'm better at hard surface modeling. But when we got to organics (and the quizzes), my grades started slipping and I was afraid I would eventually fall below the pass/fail line. (I was passing when I quit.) I couldn't afford the time or money to repeat block 1 had I failed, so I quit while I was ahead. I actually had many people pulling for me to stay, but in the end, the pressure of trying to maintain passing grades coupled with the frustration I was experiencing over seeing my grades dropping was enough to cause me to leave. While I was always able to perform very well under deadline pressure as a news/special projects editor, I've never been able to learn well under that kind of pressure. I'm very deliberate in my approach to learning, always trying to find ways to do something that internalizes the lesson. For example, when the instructor showed us how he would, for instance, create a drill bit, I found it hard to follow. So I spent two hours after class that day working out my own solution to the problem of creating a drill bit, and when I finally nailed it, I felt a rare sense of accomplishment and had achieved a method by which I could both understand and easily repeat the process of creating that model.
My approach to learning, however, takes time and time was something I couldn't spend experimenting with my own methods for modeling when there was so much to do simply to get the projects done on time. I'm reasonably sure I would've done much better in a learning environment where the projects weren't quit as difficult and the pace of learning wasn't quite as accelerated. Obviously, my experience is neither a knock agaist the school nor its instructors. As noted before, the program wasn't a good fit for me and my situation. Other people's mileage will certainly vary.
I will only add this: I have a great deal more respect for anyone - including my daughter - who went through, is going through, or will go through that program than I might have before. It's not easy and - given my experience - it's not for everyone. But those who can make it through, my hat's off to you.
05-20-2013, 03:33 AM #7
I imagine Serling you can use your industry contacts to produce low end productions, promotions, documentaries and so on, shooting, editing and doing post makes you pretty powerful.
I was a little saddened to hear you had quit, but your explanation makes some sense, as an adult paying your own way you can make the decision based on gut feeling, not under pressure from parents. If your plans don't require working for an agency doing 3D, then you probably don't need to learn Maya, LW is probably good enough. Do you use After Effects? I'd even suggest Hitfilm, I haven't used it but it looks like it has a small learning curve and does many cool things quick and easy.
05-20-2013, 07:43 AM #8
I have used both Photoshop and After Effects extensively in post and feel comfortable with them. They are more than sufficient to meet my post-production needs, although with Adobe going all CC on us, I will definitely check out Hitfilm. Lightwave is also more than adequate for someone in my position, as I will likely be spending a lot more time freelancing and producing my own content and assets.
Thanks again for the feedback.
05-20-2013, 06:02 PM #9
I attended the Dave School when they still used Lightwave, which was difficult for me coming from Maya & 3DS Max programs. Serling is very right about their accelerated program, stuff goes by very quickly. The first week was simple modeling tools and we ended up having to do a Kids toy from a doctors office and a lego car. Then the projects got much harder much more quickly.
Week 2 Project was a Cobra Hiss Tank
Week 3 Project Asian Airship
Week 4-5 Organic Modeling, we had a small toy frog and Dirk The Daring, Cartoon character
Weeks 6 & 7 Were composting stuff, how to do proper renders etc.
Weeks 8 & 9 Introduction to Zbrush with this little guy.
Weeks 10,11,12 Master Chief was this final piece ZBrush or Lightwave could be used or a mix of both.
Super fun block, we had Steve Warner as our instructor and he is pretty freaking awesome.
05-20-2013, 09:02 PM #10we had Steve Warner as our instructor and he is pretty freaking awesome.
05-20-2013, 10:41 PM #11
Seems the block 1 TAs haven't goten the memo yet: they're still keeping attendance records on me.
05-21-2013, 05:46 AM #12
Mine was the 4th class to graduate from DAVE School back in 2003. That was one of the best years of my life and it really got my career started. It's sad that they've switched to maya though.
05-22-2013, 09:30 AM #13
Wow, I wasn't aware that they had totally switched to Maya. Last I heard, and you can tell I don't really keep up, is that they were introducing a quick course in Maya. It always seemed to make sense to that the DAVE school was using LW since it's easier to be a LW generalist than it is to be a Maya or Houdini generalist. I guess the market demands have unfortunately spoken.
Is William Vaughn still teaching there? I know he's really taken to Modo lately and it seems that they would have kept LW and/or Modo for the modeling portion. In any case, modeling should be somewhat easier since Maya 2014 has the NEX plugin built in.
Beautiful work, VictoryX!Gary Chike
05-22-2013, 09:34 AM #14
05-22-2013, 09:58 AM #15
William is the academic director at DAVE.