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  1. #31
    Eat your peas. Greenlaw's Avatar
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    BTW, to keep this on topic, I have not tried the above steps with a Genoma rig yet. I think this should work with the Genoma mocap rig but I won't be able to try it myself until we start working on our next short film after 'Brudders 2.'

  2. #32
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by VermilionCat View Post
    The problem is I cannot load motions properly. It only loads items even if Merge Only Motion Envelopes is checked. What do I do wrong?
    The problem is that your scene hierarchies arent indentical... and they must be. You can also use MultiMotionGN otherwise... The process (for both) is covered in the second part of this vid... http://www.youtube.com/watch?v=sqasigvT3qI and more details on how hierarchies need to match in part 3 of this set... http://rebelhill.net/html/lwandfbx.html
    RHiggit Autorigger
    RHN Nodal Tutorials
    RHR Rigging Tutorials
    GI Tutorial On cmiVFX
    YT Vids Tuts for all
    /board Product support

  3. #33
    Eat your peas. Greenlaw's Avatar
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    Yeah...what he said.

  4. #34
    TD/Animator lino.grandi's Avatar
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    We discussed about the motion capture/Load Items From Scene Merge workflow in this thread:

    http://forums.newtek.com/showthread....t=#post1298769

    Pretty much an easy process.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  5. #35
    Thanks guys!

    Especially for Greenlaw for detailed answer!
    I thought this feature as 'load motion only from identical item names' like Multi Motion Loader RebelHill mentioned, except you don't have to save multi .mot files beforehand.
    But it's actually for loading bone motions from a character?
    I've not dealt with Motion Capture nor Motion Builder but I followed your instruction and bones have loaded fine.
    It must be handy someday!

    Thanks!

  6. #36
    Eat your peas. Greenlaw's Avatar
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    Happy to help!

    Yes, LIFS MOME transfers only the motion data directly from the selected item(s), including the motion on bones and joints. With this method, there's no need to save and load a bunch of individual .mot files.

    G.

  7. #37
    Quote Originally Posted by Greenlaw View Post
    Happy to help!Yes, LIFS MOME transfers only the motion data directly from the selected item(s), including the motion on bones and joints. With this method, there's no need to save and load a bunch of individual .mot files.
    Yes! Item motion can also be loaded. I didn't notice this. This is great. Doesn't seem to load Camera and Lights motions though.

  8. #38
    CREATIVE DIRECTOR drako's Avatar
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    Greenlaw dont take it bad but i know the Merge Only Motion Envelopes and i have seen this process with the motionbuilder.But what about merging two motions run and walk for example in specific time without
    the use of motion mixer and just by selecting libraries of motions.If i load from items and i merge the motion envelopes i m gonna have the same timeline of my project i load.What if i want to load
    my motion in 150f and then continue my animation.Motions are very practical.
    Maya 2013 now has a very powerful thing called ATOM Animation Transfer and i f you see you can select whatever you want(Set Driven Keys,constraints,even animation layers that we dont have etc) at whatever frame range you want to apply.
    I see Genoma as a very powerful tool and i think that we have to make updates for getting this tool more stronger and more useful at the hands of an animator.
    And please no more plugins just like Multi Motion Loader or pose saver or motion loader or whatever.I need Genoma powerfull out of the box.If i want plugins i know where i have to find them.
    I own Maestro and RHiggit and i think that are very powerful plugs but sometimes you want tools from Lightwave also.Thats why i pay the updates and i want evolution of this software.
    And thanks to Rob,Lino and Matt i think that we are gonna have it.
    Thanks.
    KAKAROUNTAS KONSTANTINOS
    CREATIVE DIRECTOR ,VFX-CG SUPERVISOR
    DAHOUSE PRODUCTIONS




  9. #39
    TD/Animator lino.grandi's Avatar
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    The Genoma Motion Manager has been updated with some new functionality.

    You can now choose if you want the items to be parented in place or with parent match, regardless how the Parent In Place option in Layout has been set.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  10. #40
    CREATIVE DIRECTOR drako's Avatar
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    Yes lino i have seen it and thanks god that we have you to guide the Genoma tool but cant we have also motion files for applying animations to our rigs at whatever frame we want
    and to specify which part we want for example head,hands,legs to be applied.
    Thanks.
    KAKAROUNTAS KONSTANTINOS
    CREATIVE DIRECTOR ,VFX-CG SUPERVISOR
    DAHOUSE PRODUCTIONS




  11. #41
    TD/Animator lino.grandi's Avatar
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    Quote Originally Posted by Greenlaw View Post
    Happy to help!

    Yes, LIFS MOME transfers only the motion data directly from the selected item(s), including the motion on bones and joints. With this method, there's no need to save and load a bunch of individual .mot files.

    G.
    Quote Originally Posted by drako View Post
    Greenlaw dont take it bad but i know the Merge Only Motion Envelopes and i have seen this process with the motionbuilder.But what about merging two motions run and walk for example in specific time without
    the use of motion mixer and just by selecting libraries of motions.If i load from items and i merge the motion envelopes i m gonna have the same timeline of my project i load.What if i want to load
    my motion in 150f and then continue my animation.Motions are very practical.
    Maya 2013 now has a very powerful thing called ATOM Animation Transfer and i f you see you can select whatever you want(Set Driven Keys,constraints,even animation layers that we dont have etc) at whatever frame range you want to apply.
    .
    Greenlaw it's just suggesting what you can use now. IKBooster can Save/Load poses and Motions, Motion Mixer it's really powerful and often under-stimated.

    But yes, I think we all agree that a fast, intuitive and easy to use management of Motions in LightWave (for characters, but more in general for everything) it's needed.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  12. #42
    CREATIVE DIRECTOR drako's Avatar
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    GreenLaw is a very talented and needed person in the world of Lightwave.I know that he was advised me in this time being.But i have make some thoughts in the CA tools that we have
    and though that Genoma comes in LW software it would be great to think for better evolution.I have work with motion mixer a lot and yes its true i agree that is very under-stimated.
    But i can say that ik booster is also not very well covered in the lightwave manual.I have make some thoughts and i want to see Lightwave getting better and better.
    Greetings from Athens to Rome.
    KAKAROUNTAS KONSTANTINOS
    CREATIVE DIRECTOR ,VFX-CG SUPERVISOR
    DAHOUSE PRODUCTIONS




  13. #43
    TD/Animator lino.grandi's Avatar
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    The future it's bright!

    And Greetings from Rome to Athens!
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  14. #44
    TD/Animator lino.grandi's Avatar
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    Another update for the Genoma Motion Manager.

    Now it's possible to apply Constraints (in Local or World mode) in one click.
    Lino Grandi
    3D Development, LightWave 3D Group/NewTek, Inc.

    https://www.lightwave3d.com/

    LightWave 3D Group YouTube channel:

    http://www.youtube.com/user/Official...?feature=watch

    My YouTube Channel:

    http://www.youtube.com/user/linograndi?feature=mhee

  15. #45
    CREATIVE DIRECTOR drako's Avatar
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    coooollllll...................great news....
    KAKAROUNTAS KONSTANTINOS
    CREATIVE DIRECTOR ,VFX-CG SUPERVISOR
    DAHOUSE PRODUCTIONS




 

 
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