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Thread: Bath foam surface

  1. #31
    Axes grinder- Dongle #99
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    Quote Originally Posted by Iaian7 View Post
    Wow, thanks everyone! Glad you like it.

    At long last, my verbose and long-winded tutorial is complete. Or at least, complete enough that I'm posting it. If you come across any glaring errors, let me know. Project files are available at the end of the article.

    http://iaian7.com/lightwave/SoapFoamSurfacing
    WOW. That was an EXCELLENT article ! Thank you so much for generously giving your time!
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  2. #32
    Wow impressive tutorial. I was planning on having a go at this myself last week, but with the forum lag/downtime and with your initial results, I decided not to bother Excellent stuff!

  3. #33
    Carbon fibre dongleŽ 50one's Avatar
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    Wow

  4. #34
    Hi!

    Finally got a chance to work some more on this project and try to implement Iaian7 (u rock!) brilliant foam surface. With a few minor tweaks this is what i got so far! pretty happy with the results!



    Click image for larger version. 

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  5. #35
    Supercool :]
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  6. #36
    Not so newbie member lardbros's Avatar
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    Haha... that is truly awesome!! Nice work, and really like the surface, it's perfect!
    LairdSquared | 3D Design & Animation

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  7. #37

  8. #38
    absolutelly awesome! You'll have to.explore skin shading next - FUN! :-)

  9. #39
    It does look awesome, how does this shader work with different lighting, back light and stuff? It looks very very credible in these examples.

  10. #40
    tnx guys, glad u like it! It's a great shader no doubt!
    djwaterman- My lighting is very simple, just a HDRI image lighting the scene and one side light, and this is what i got. So i'm hoping it will do well also in a bit more complex light setup. Let's see!
    Here's the Zbrush screen grab of the model. Didn't worry about where the neck meet's the body coz it won't be visible, as well as genitalia, so disregard that!
    Tobian- No skin shader as of yet, just a simple wax modifier of Zbrush to give it that little something. But i am looking forward to getting into that, and looking forward to help from you guys . Skin shading is still bit of a mystery to me, can't get consistent results!

    Last edited by milivoj_popovic; 10-04-2012 at 02:18 PM.

  11. #41
    Motion Design Lead Iaian7's Avatar
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    Quote Originally Posted by milivoj_popovic View Post
    tnx guys, glad u like it! It's a great shader no doubt!
    Wow, thanks! It's funny, this is pretty much exactly how I envisioned the shader being used (though maybe with more tentacles). Anxious to see the final renders!

    One thing to note - if you're using image or geometry based lighting, you'll want to make sure you replace the phong and blinn specular shaders with reflection nodes instead (as mentioned near the end of the tutorial). All the settings should be roughly the same, but the new reflection nodes will be required to get any of the double highlights (using reflection diffusion to mimic phong shading, and tinting the reflections with the same rainbow inputs).

    Edit: and on second glance, it looks like maybe you already swapped those pieces out. Sorry! I'll try blaming JPEG compression for fooling me.
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  12. #42
    How Old? Really? Aww Heck colkai's Avatar
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    Does this actually rely on having LW11, or would it still work in LW9.6?
    Too old to die young.

  13. #43
    Motion Design Lead Iaian7's Avatar
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    I can't remember exactly when the SSS2 shader was added, but I think 9.6 might work...I've not tried opening 11 projects in older versions though! It does require DPkit for the Bump-Normal conversion, but otherwise it's all stock LW nodes.
    John Einselen
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  14. #44
    How Old? Really? Aww Heck colkai's Avatar
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    SSS-2 is in LW9.6 - good-oh - have to have a play then.
    I'd like to add my thanks for the tutorial, much appreciated and very cool.
    Too old to die young.

  15. #45
    LW, Maya, Nuke, & AE evolross's Avatar
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    Very cool article on a complex shader. Thanks!

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