Follow us on Facebook Follow us on Twitter Flickr Watch us on YouTube
Register
Results 1 to 13 of 13
  1. #1
    Registered User mrbones's Avatar
    Join Date
    Oct 2006
    Location
    Michigan
    Posts
    98

    Talking 2,000 FREE BVH MOTIONS for Poser, Daz 3D, and SecondLife.

    Great News from Truebones!

    Over 2,000 FREE BVH MOTIONS for Poser, Daz 3D, and SecondLife.

    Click here to Download the resampled and retargeted CMU BVH files.
    http://freemocap.com/CMU_EcstasyMotion_BVH.zip

    NEW CMU Ecstasy Motion BVH release v1.0,

    last update June 27, 2012 by Chris Calef, BrokeAssGames LLC
    Created using Ecstasy Motion.

    These anims are a modification of the full set of 2600 motion capture
    files initally released by Carnegie Mellon University, and since modified
    by several people, ending with the Daz-friendly, hip-corrected set of files

    This release further modifies the 2010 Hahne BVHs in the following ways:

    1) Anims are resampled at 30 fps instead of the original 120 fps.
    2) All unused node data has been dropped (fingers, eyes, buttocks).
    3) All rotation data (in degrees) is expressed to only two decimal places rather than eight.
    4) All anims have also been released as Torque DSQ files, using the Advanced Character Kit (Daz/Poser-friendly) skeleton by BrokeAss Games, LLC. (CMU_EcstasyMotion_DSQ.zip)

    Taken together, these changes reduce the overall size of the library,
    when unzipped, from 5.12 gigabytes down to 380 megs, and the lack of the finger and other unused node data may make import into certain applications go more smoothly.

    We wish to express our sincere gratitude to the original Carnegie Mellon Universityfor releasing this data, and all the other individuals who have helped make it more usable by the average animator.

    This conversion was created using Ecstasy Motion, an indie-friendly motion capture,physics and AI-driven animation engine available from BrokeAss Games, LLC.


    http://www.truebones.com
    Thanks and Cheers

  2. #2

    eat up!
    then download em!
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/
    http://www.monster2u.com/
    http://www.f9render.com/
    http://www.greencustard.com/


    Q - How many polys?
    A - All of them!

  3. #3
    Registered User mrbones's Avatar
    Join Date
    Oct 2006
    Location
    Michigan
    Posts
    98
    Please remove your offensive post.

    THis is not spam.

    Quote Originally Posted by cresshead View Post
    eat up!
    then download em!

  4. #4
    Man of many cells. shrox's Avatar
    Join Date
    Aug 2006
    Location
    Eureka, California
    Posts
    5,728
    Quote Originally Posted by mrbones View Post
    Please remove your offensive post.

    THis is not spam.
    It did seem canned. I downloaded them and I'll take a look.
    shrox www.shrox.com
    -----------------------
    My Star Trek Reel

    Battle of the 1970's Super Cars


    -----------------------
    Spaceship maker.

  5. #5
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Location
    Hastings, New Zealand
    Posts
    7,731
    Thanks Mr Bones. I tend to find myself relying more and more on mocap files...one can never have to many

  6. #6
    Larry, or shrox, or mrbones,

    How do you use these things (in LightWave specifically)?

    Somewhere, over the rainbow....

  7. #7
    Registered User
    Join Date
    Mar 2012
    Location
    USA
    Posts
    515
    Well...

    ...at least they are FREE. Since that's what Mr. Bones has said all mocap should be... FREE.

  8. #8
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Location
    Hastings, New Zealand
    Posts
    7,731
    Greg: The short answer is I do the following:
    1.Load in the bvh file
    2. Add IKB and save the motion file under the IKB menu
    3. Strip off all the motion from the rig in the dopetrack
    4. Make this my new default character rig and put it into my character by moving he gimbal bones into place on frame 0.
    5. Select and rest all the bones.
    6. Reload the motion file under the IKB menu.

  9. #9
    Quote Originally Posted by SplineGod View Post
    Greg: The short answer is I do the following:
    1.Load in the bvh file
    2. Add IKB and save the motion file under the IKB menu
    3. Strip off all the motion from the rig in the dopetrack
    4. Make this my new default character rig and put it into my character by moving he gimbal bones into place on frame 0.
    5. Select and rest all the bones.
    6. Reload the motion file under the IKB menu.
    Ahhh... so the BVH includes the skeleton/rig...

    Thanks, Larry!

    Somewhere, over the rainbow....

  10. #10
    Super Member SplineGod's Avatar
    Join Date
    Feb 2003
    Location
    Hastings, New Zealand
    Posts
    7,731
    Yes, generally you would retarget the motion data onto another rig but I find it a real pain to try that so I tend to use the bvh bones as my basic bone rig.

  11. #11
    LightWave Cop erikals's Avatar
    Join Date
    May 2003
    Location
    tinyurl raithere
    Posts
    14,246
     
    Great! Thank you!
    (actually it's closer to 2500 files i believe)

    the different motions (.txt file)
     
    Attached Files Attached Files
    Last edited by erikals; 08-30-2012 at 03:55 AM.
    LW vidz   DPont donate   FogBugz   RHiggit   IKBooster   My vidz

  12. #12
    Registered User mrbones's Avatar
    Join Date
    Oct 2006
    Location
    Michigan
    Posts
    98
    IF you would like to view the motions before downloading them.

    You can preview them all at http://www.animstreet.com

  13. #13
    LW, Maya, Nuke, & AE evolross's Avatar
    Join Date
    Mar 2007
    Location
    Los Angeles, CA
    Posts
    941
    This is cool. Thanks. I like being able to search for the motion on AnimStreet and seeing a preview of it.

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -6. The time now is 02:17 AM.
Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
Copyright 2000-2012, NewTek
vBulletin Skin By: PurevB.com