Hello Maxwell friends, just a heads-up: NL released a new update of it's Maxwell engine, version 2.7.
The corresponding LW plugin was updated to version 2.7.4 and supports some new features:
* First of all, native LW11 instance placement is supported automatically, which is extremely useful. For older versions, the special maxwell instancer is still supported as a legacy method. In some cases it's still useful to have it in LW11 as well.
* The new Maxwell Grass is supported inside layout with Opengl preview. It can be added to any object as a custom Maxwell Grass object. Select the object (for example a terrain plane or surface), hit 'P', select the geometry tab and then "Add custom object" to select "MaxwellGrass". Double click and you get the the parameters control dialog for it. The settings and in general the way Grass works are best explained here in maxwells online help:
A grass shading material can be selected from the scene materials via a popup in the top of the Grass settings panel. This makes it possible to add a dummy object containing the actual grass shader material, as most of the time the surface on which the grass shader will be applied will use another material. This way it's also easy to create Grass presets as simple objects which are loadable to any scene as dummy objects.
* Another small, but very useful addition are texture adjustments inside the LayeredMaxwellMaterial shader. Just hit onto the 'A' inside the BSDF controls and you can adjust brightness, contrast, saturation and clamp RGB values to a min and a max for the texture loaded in the slot left side. Thanks to Paolo for suggesting this one
* Other enhancements are the support of "3D Realflow "displacements and the support for custom bokeh camera parameters.
If you have any questions, bug reports etc, please report directly to the dedicated Maxwell Render plugin forum:
...usually you will get a prompt response!
Also, any feature suggestions are always very welcome
Cheers and happy rendering with LW + Maxwell