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  1. #1
    Eat your peas. Greenlaw's Avatar
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    Bullet Tips and Tricks

    Hi,

    Since the current Bullet Discussion thread is in the closed Lightwave 11 Pre-Release section, I thought I'd start an open one here in the General Techniques section. I hope this thread will become a place where users can productively share useful tips, tricks and ideas for using Bullet in Lightwave.

    I'm very new to using Bullet and having a lot of fun with it. I made a few videos recently which I hope will kick off some ideas for this thread:

    Bullet Destruction Test

    Fun with Glue

    Controlling the Fracture Tool

    Bullet Splinter Test

    These demos were all quickly made and specifically designed to test a feature or two, and I learned some neat tricks along the way. Some of the tricks are explained in the videos but if you have questions about any of the above videos, feel free to ask.

    And if you have any cool Bullet tricks of your own, please share!

    G.
    Last edited by Greenlaw; 04-28-2012 at 05:37 PM.

  2. #2
    Coffee addict SaleVonGeist's Avatar
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    Great idea...subscribed!
    Animator - Vimeo, Behance

  3. #3
    Member 3djock's Avatar
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    So how was the splinter test done? Thanks for your tips..
    Last edited by 3djock; 05-03-2012 at 12:53 PM.

  4. #4
    Eat your peas. Greenlaw's Avatar
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    This was based on a suggestion by SaleVonGeist, where the geometry was shrunk on Y before using Fracture. After applying Fracture, the object was rescaled to its original size. The result is long thin shards.

    SaleVonGeist has a very cool variation of the trick here:

    http://vimeo.com/41213639

    I have a few different versions of my first test, where I tried different cuts and Bullet setups--some are quite interesting. I'll upload a compilation video soon.

    G.
    Last edited by Greenlaw; 05-03-2012 at 01:18 PM.

  5. #5
    Member 3djock's Avatar
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    Quote Originally Posted by Greenlaw View Post
    This was based on a suggestion by SaleVonGeist, where the geometry was shrunk on Y before using Fracture. After applying Fracture, the object was rescaled to its original size. The result is long thin shards.

    SaleVonGeist has a very cool variation of the trick here:

    http://vimeo.com/41213639

    I have a few different versions of my first test, where I tried different cuts and Bullet setups--some are quite interesting. I'll upload a compilation video soon.

    G.
    Wow cool idea I never would have thought that thanks.

 

 

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