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Thread: IK setting, please explain
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04-15-2012, 01:05 AM #1Axes grinder- Dongle #99
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IK setting, please explain
See attached JPEG:
Could someone explain what this dropdown menu's function is? The settings are:
Base on First Keyframe
Base on Most Recent Keyframe
Base on Current Time
Base on Frame ...
The explanation of this dropdown is seemingly missing from the dox.
Baker's Dilemma-"The better the feature, the more feature requests generated."
Chard's Credo-"Documentation is PART of the User Interface"
GunFAIL 14
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04-15-2012, 01:16 AM #2
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04-15-2012, 02:40 AM #3Axes grinder- Dongle #99
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Thanks for the info.
I don't understand the implications, but that's more than the PDFs seemingly had.Baker's Dilemma-"The better the feature, the more feature requests generated."
Chard's Credo-"Documentation is PART of the User Interface"
GunFAIL 14
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04-15-2012, 04:53 AM #4
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04-15-2012, 05:07 AM #5
So I suppose itīs useful when you have a model with not bent arms/legs/whatever. Then could you rig a character at frame 0 (in instance) an then pose it with arms,legs... bent in frame 1 and specify the base current time on 1? Should it works this way?
Vector
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04-15-2012, 05:11 AM #6
Yes... if for some reason you needed to setup a character with perfectly straight limbs at bind pose, you could key the prebend on another frame and reference that... that's basically the purpose of it, whilst things like current/most recent frame options allow you to alter the IK behviour across the course of an animation by changing FK values on the items in question.
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04-15-2012, 09:32 AM #7Axes grinder- Dongle #99
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Ahhhhh, "prebend"! That makes a lot of sense. Be nice if the manual mentioned it, at all.
"Bind pose"-- is that a common term of art amongst riggers?
Thanks, RH!Baker's Dilemma-"The better the feature, the more feature requests generated."
Chard's Credo-"Documentation is PART of the User Interface"
GunFAIL 14
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04-15-2012, 10:48 AM #8
RebelHill recommended to me the Thimoty Albee book about character animation and he talks about that issue. Very interesting... a few improvements in setup (joints, same as item motion controllers, etc) since Lw8 so the book could be a bit out of date, but the basics still works
Vector



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