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  1. #1

    IK-FK testing. Foot issue

    Hi:

    I uploaded a scene where I test a basic leg setup (no knee orientation, just testing fk). I'm not sure if it's okay although it works unless the foot. I canīt rotate when in fk. If I deactivate Match goal orientation for the IK goal it works but I would like t have this option and rotate the foot whe in fk
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  2. #2
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    Location
    jersey
    Posts
    4,504
    MGO isnt switchable. The way to do it is to setup a sibling reference bone that MGOs, and blend constrain the actual bone to this reference.

    LW-IK3, 24mins+
    RHiggit Rigging and Animation Tools
    RHN Nodal Tutorials
    RHR Rigging Tutorials
    GI Tutorial On cmiVFX
    YT Vids Tuts for all

  3. #3
    Sure.... I have to write a guide to orient me in all the info you offer in your videos. Now I see that... so many hours I have to see all the videos again and write where are those "little things" that made the rigging easier... thanks a lot again, RH

 

 

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