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04-15-2012, 02:08 PM #16Registered User
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- Dec 2009
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- Gondwonoland
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- 45
Damn! I tried that last week and it didn't work for some reason. I'd export out the obj, and I'd be right back where I was. I may be missing things because I've made so many changes and done so many tests it is easy to forget something critical. After all, I haven't used LW in years and now with the new renderer, LW is back into my workflow as a major step..
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04-18-2012, 04:09 AM #17
Use Dpont's uv mapping node & color surface + node.
You can rotate,scale and position bit map on uv coords.
set image projection planar and texture axis z.Last edited by tayotain2; 04-18-2012 at 04:11 AM.
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04-18-2012, 07:43 PM #18Registered User
- Join Date
- Dec 2009
- Location
- Gondwonoland
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- 45
Dude! Thank you for that reference!
I went to his website and checked it out and DL'd it. Looks like some really great tools to play with.



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