Follow us on Facebook Follow us on Twitter Flickr Watch us on YouTube
Register
Page 1 of 2 12 LastLast
Results 1 to 15 of 20
  1. #1

    "Fluid Dynamics from Blender to LightWave Workflow"

    I am very new to fluid dynamic in Lightwave 3D. It was suggested to me that I use Blender with Lightwave to create my fluids.
    It was also suggested I check out this website...

    http://www.splotchdog.com/index.php?...d=55&Itemid=39

    I downloaded the plugins, but they don't seem to work for me no matter what version of Lightwave I use. I got it to load the plugins in LW 9.31 32bit but received object failed errors everytime.

    Now YouTube and the above website suggest that this workflow will work but I am at a loss. Can anyone help with this and are there or is there a video tutorial that a person can refer to?

    I am looking for up to date information please, nothing referring the past...

    Thank you so much in advance.
    Dale L. Campbell Jr.
    Positive Productions Plus!

  2. #2
    LW Beta and Support DigitalDeuce's Avatar
    Join Date
    Dec 2002
    Location
    Lancaster, Texas
    Posts
    282
    Check your private messages.

    ~~Deuce

  3. #3
    Hey Deuce,
    Surely the answer would be great for the rest of us...?

    Just curious.
    Robert Wilson
    UnCommon Grafx

  4. #4
    LW Beta and Support DigitalDeuce's Avatar
    Join Date
    Dec 2002
    Location
    Lancaster, Texas
    Posts
    282
    You know ... I've gotten that same feeling.

    Ok - - which would be easier to follow -- a video tutorial, or printed ?
    ~~Deuce

  5. #5
    video! :]
    cage man has one on Blenderfluids here though...
    ftp://LightWave:newtek@cageman.dyndns.org/

     
    LW vidz   DPont donate   FogBugz   RHiggit   IKBooster   My vidz

  6. #6
    LW Beta and Support DigitalDeuce's Avatar
    Join Date
    Dec 2002
    Location
    Lancaster, Texas
    Posts
    282
    Oh awesome ... never knew those -- then I don't have to !

    Sweet !


    hmmm .. those are for older versions .... if you need more info, ping me.
    Last edited by DigitalDeuce; 03-03-2012 at 09:50 AM.
    ~~Deuce

  7. #7
    LW Beta and Support DigitalDeuce's Avatar
    Join Date
    Dec 2002
    Location
    Lancaster, Texas
    Posts
    282
    I think I'm going to go ahead and do one -- using LW 11 and Blender 2.60 (downloading 2.62 at the moment)
    ~~Deuce

  8. #8
    Written.

    Much more info can be included.
    And can be digested in more... discrete locations.
    Robert Wilson
    UnCommon Grafx

  9. #9
    I got to Go I got to Go.. zapper1998's Avatar
    Join Date
    Feb 2003
    Location
    spokane washington usa
    Posts
    4,340
    Blog Entries
    1
    both
    Intel Core i7-980, OC 4.7ghz water cooled 12 threads
    Gigabyte x58-UD3R with an Intell SSD 180GIG
    RamCorsair-DDR3-1600-32GIG
    Nvidia GTX-560x2
    4xEnterprise/WDVelociRaptor®300gig

  10. #10
    da what? daforum's Avatar
    Join Date
    May 2006
    Location
    Bristol, England
    Posts
    1,221
    Quote Originally Posted by zapper1998 View Post
    both
    +1
    Showreel, "Chiaroral", PIN_01, Prime......«« go on, click on a link!

  11. #11
    Registered User
    Join Date
    Dec 2007
    Location
    Germany
    Posts
    466
    Quote Originally Posted by zapper1998 View Post
    both
    +2
    Kevin "K-Dawg" Reeves

  12. #12
    Adapting Artist jasonwestmas's Avatar
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    10,399
    I watched the Cageman video so I'm curious now. What exactly are those vector files that get exported from blender's fluid sim? Is this just complicated math that the blender=>Lightwave plugin can only interpret? Or is there another way to get that data into lightwave?

  13. #13
    Super Member geo_n's Avatar
    Join Date
    Aug 2007
    Location
    jpn
    Posts
    4,675
    Quote Originally Posted by jasonwestmas View Post
    I watched the Cageman video so I'm curious now. What exactly are those vector files that get exported from blender's fluid sim? Is this just complicated math that the blender=>Lightwave plugin can only interpret? Or is there another way to get that data into lightwave?
    Those vector files can be used for motionblur in lw if I remember correctly. Its been a while since I used blender with lw for fluid sims.

    The old plugin worked like it should btw, the only problem was you couldn't srub the timeline. I think I had to manually nudge the arrow keys for preview in lw. Haven't tried the new plugin because I don't want to use blender again.
    Last edited by geo_n; 03-07-2012 at 10:43 AM.

  14. #14
    Adapting Artist jasonwestmas's Avatar
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    10,399
    Quote Originally Posted by geo_n View Post
    Those vector files can be used for motionblur in lw if I remember correctly. Its been a while since I used blender with lw for fluid sims.

    The old plugin worked like it should btw, the only problem was you couldn't srub the timeline. I think I had to manually nudge the arrow keys for preview in lw. Haven't tried the new plugin because I don't want to use blender again.
    hehe, yeah I'm actually wondering how to use the cached vector files from softimage's polygonizer since I know that app. and I don't know anything about blender really.

  15. #15
    Registered User
    Join Date
    Aug 2012
    Location
    Houston
    Posts
    8

    Cry

    The plugin does not seem to be working right. Do you hve to use older versions of Blender too? The plugin itself seems to hve loded into LW 11. Still trying to figure this out....!

 

 
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -6. The time now is 10:13 PM.
Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
Copyright 2000-2012, NewTek
vBulletin Skin By: PurevB.com