Although i like this very much, radiosity splotches/leaks/shivering are still noticable. You need to play it few times to notice all 'coz it's cleverly hidden/distracted by fast movements of camera/light and all that. But as soon as you look arondn (not focus on great character work) window areas and walls more carefully there it is Lw splotchy thing . Render this scene at slower camera movements and it'll be even worse/more visible.
We need updates to GI creation .