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Thread: LIghtwave Shift cam
03-01-2011, 03:25 PM #1
LIghtwave Shift cam
i need a camera like LW's Shift Cam but without its extremely annoying geometry clipping (in case some didnt notice -i.e. NT - that camera clips geometry near or far from camera, depending on P angle and on grid size, so often it's impossible to see the whole scene at once).
I wonder if there's one around (Perspective Control camera is not an option since it's 32 bit only) or if someone can code one (paid work).
03-01-2011, 03:33 PM #2
I thought the ubercam plugin offered shift functionality, but now I can't find it.
Also interested in this.Model: MacBook Pro 10.6.4 - 2.66 GHz - 4GB - NVD GF GT 330M
Render: Win7 64 - Core 2 Quad Q9550 2.83GHz - 8GB
03-01-2011, 10:11 PM #3
The built in shift camera should do what you want without OGL issues, turn off Use Cam Pitch and set vertical shift manually using the spinner.
03-02-2011, 08:01 AM #4
- Join Date
- Mar 2003
- Right here, right now
03-02-2011, 12:56 PM #5
hi James, i know but this has worse key-ability while animating (setup a slider etcetc). Would be lovely if even P option was fine. Again, it seems that Shif Cam crashes on LWSN (so i was told by a renderfarm - not tested by me) - is there any workaround ?
Alexos - yes, clip distance solves it sometimes, but not in every scene. In some cases you cant see scene correctly.
03-02-2011, 12:59 PM #6
03-02-2011, 05:15 PM #7
While we wait for the release, do you think if it's possible to update current .p for those who still use 9.6 ?
03-05-2012, 02:04 PM #8
04-13-2012, 06:03 AM #9
05-11-2012, 11:31 PM #10
- Join Date
- Mar 2004
A shift is optically the same as using a wider lens and cropping off center. So you could always do that if you want a shift. Now if you want a tilt or swing that is a different story.
10-15-2012, 09:35 AM #11
If I want to duck or dive, or maybe shimmy, what are my options?