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  1. Replies
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    I'd also like to see equivalent graphs from...

    I'd also like to see equivalent graphs from competing companies and products to try to see why Adobe's profits have plummeted, aside from the obvious one of people not upgrading and not subscribing...
  2. Running CCleaner, Nortons, restarting,...

    Running CCleaner, Nortons, restarting, uninstalling and reinstalling Flash multiple times, seems to have cured these problems for now.
  3. No Sound and Youtube vids stopping consistently

    I've got stuck with this and wondering if anyone has seen this.

    In fairness I did install a new USB keyboard this morning - plugged it in anyway, no software needed.

    Startup took a bit longer...
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    Hmm - only sort of. I can see what it is and...

    Hmm - only sort of. I can see what it is and wonder how such fundamental bugs slipped through. Not too happy about having to wait for a patch because I'm wondering what else is bust. But then...
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    Yes - I think we should be happy, or at least...

    Yes - I think we should be happy, or at least optimistic - although it'd be nice if they hadn't screwed up ABF for now :D
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    Quite possibly - I found yesterday that the...

    Quite possibly - I found yesterday that the Lscipt Quad Sphere no longer works - more surprising perhaps, but it does hint at significant changes under the hood. Yep - it's a good thing.
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    It's certainly the flakiest release for a while -...

    It's certainly the flakiest release for a while - don't know about rushing it out to keep us happy, but I'm surprised such obvious bugs have got through.
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    LW 2015 - ABF UV Unwrap not working

    The only thing I'm getting from ABF UV Unwrap is 'Could not execute unwrap command!'

    Works fine in 11.6.3 - though I don't have 11.6.3 and 2015 running simultaneously. All other UV tools appear...
  9. Great - thanks very much JoePoe - completely...

    Great - thanks very much JoePoe - completely forgotten about QPM. Got some nice strips from both ABF and UV_Creeper, but QPM and some quick adjusting did the job.

    Thanks all for the ideas.
    ...
  10. Aligning UV Poly Islands on Top of Each Other

    This is the edge of a coin, and I want to add ribbing to it with a normal map. There are 128 poly islands, and I reckoned the quickest way would be to sit the islands on top of each other, so they...
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    Between the weight map trick and the old PLG...

    Between the weight map trick and the old PLG plugins, I seem to be making more headway - the PLG Edit UV tool more naturally aligns islands to start with. The whole could do with being more...
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    Thanks erikals - not running the 32bit versions,...

    Thanks erikals - not running the 32bit versions, but I guess I could fire Modeler up for some of the 32bit stuff - there seems to be more and older 32bit UV stuff on the plugin database than for...
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    Yep, working a treat - a classic trick, and just...

    Yep, working a treat - a classic trick, and just about perfect for most of what I needed. So thanks very much for that XswampyX.

    I'll take a look at Blender (again), Surrealist - thanks - not...
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    Yeah, well, I avoided having a rant about how...

    Yeah, well, I avoided having a rant about how ridiculous it actually is. I haven't found any UV translation tools that give the control I'm after; and also, despite thinking I could measure the...
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    Yes, the Transform UV tool is only numeric - so,...

    Yes, the Transform UV tool is only numeric - so, precise but not interactive. I suppose if I measured the angle of a side on a UV island first then used that to rotate precisely - that's one way. ...
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    The weight map trick: perfect! That'll do me -...

    The weight map trick: perfect! That'll do me - thanks JoePoe.

    UVLayout I have had my eye on - thanks for the suggestion jonbee - but I can't stump up the $200/$300 for a seat of that right now.
    ...
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    Thanks - I do use those, and have been attempting...

    Thanks - I do use those, and have been attempting to work with that specific tool, but maybe I'm not getting something - I'll go and take another look.

    Julian.
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    Fine Adjustment of UV Islands

    Unwrapping a building arranges the islands diagonally - because I need to place blocks of brick and stone work, then slates and tiles for the roof, and those maps are all squared off and lined up...
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    Yep - this makes sense. I was judging it on the...

    Yep - this makes sense. I was judging it on the quality of the facetted version earlier, which apparently had a lot of AO detail.

    This terrain is 200m on a side, the sphere is 25m in radius and...
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    This is as good as I can get it, having reduced...

    This is as good as I can get it, having reduced the mesh to 200m on a side. Epsilon set to 0.01 and AO Dist at 10m - less than that reduces even this detail - it's smooth but only the major features...
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    Thanks. I had already been adjusting the...

    Thanks. I had already been adjusting the epsilon, but increasing the value, to 0.001 or 0.01 reduces the AO detail to just the coarse features; the best I got was epsilon at either setting and the...
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    Ah - OK, thanks very much. Yes, I have the...

    Ah - OK, thanks very much. Yes, I have the Standalone installed, so I can take a look at that too.

    One more thing while I'm here - sorry to be a pain - the AO channel of the InfoChannel kernel is...
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    Thanks. The scene and object are attached - it's...

    Thanks. The scene and object are attached - it's a Crackle procedural driving the displacement, though I also tried an image map - same result. Displacement is set to 0.05 - memory in use reported...
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    I just found this thread when I hit the...

    I just found this thread when I hit the separating polys problem with a displacement. Despite setting the smoothing for the surface, the polys still separate - it's just a cube.

    I'm using plugin...
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    According to the manual, Parts requires a...

    According to the manual, Parts requires a collision event to begin an object breaking, which probably explains a chunk of my problem. Controlling gravity looks like it's not the way to do this.
    ...
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