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Type: Posts; User: Skittixch

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  1. Replies
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    Hello all, I'm jumping in this thread hoping for...

    Hello all, I'm jumping in this thread hoping for a little help. I'm just starting to work with Amleto, and I want to see if I'm approaching things correctly. So far, I'd just like to try and get some...
  2. for what it's worth,if all else fails, try making...

    for what it's worth,if all else fails, try making a new camera. Make sure you're rendering with your new cam, then try autokeying whatever object you're moving. That seemed to fix it for me
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    apologies for resurrecting this decade-old...

    apologies for resurrecting this decade-old thread, but I wanted to share an experience with autokey creating fractional keyframes, and my fix. For some reason, the problem was with my camera. With...
  4. fantastic :) thanks for the prompt response. ...

    fantastic :) thanks for the prompt response. Keep up the great work!
  5. discrepancies in the manual; where oh where is RayCastReceiver?

    I've got an issue with flocking. I've recently upgraded to 11.6, and I'm following the new addendum to try and get flocking to work on the surface of an object, and I'm coming up with nothing when I...
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    stumbled on this thread while attempting to use...

    stumbled on this thread while attempting to use cloth dynamics simultaneously with displacement. The above solution works, but it doesn't require any plugins if you're using LW11 or above. In 11,...
  7. Thread: Stag Beetle

    by Skittixch
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    *edit* wow, lots of posts between when I started...

    *edit* wow, lots of posts between when I started my reply to philbert...carry on!

    I'm not familiar with the exact format of volumedic data, but it's not "sculpted" at all. It's probably scanned...
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    great cloth work too! Detail's great! The hair...

    great cloth work too! Detail's great! The hair feels a bit CG, and the whole thing feels just a bit too crisp, but I'm nitpicking. great work!
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    Wow you guys. Chill.

    Wow you guys. Chill.
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    amen praa...screamernet should be top priority...

    amen praa...screamernet should be top priority here without a doubt
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    well... personally, I've loaded in hundreds of...

    well...

    personally, I've loaded in hundreds of objects all with their respective 9(or more) channels in the graph editor and it's a snap...literally...maybe 10 seconds for the whole procedure...
    ...
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    ok, I'll bite...I've searched everywhere and I...

    ok, I'll bite...I've searched everywhere and I can't make this work without a working hold value...does anybody (denis :-p) know how this might be achieved in c++?

    I'm aware it's probably waaay...
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    I've tried the hold value, but it just simply...

    I've tried the hold value, but it just simply doesn't work how I think it should. I've looked at all the docs, and it seems to be more for sampling, and texture work...it doesn't respond when I try...
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    that's exactly it. It's going to be in the...

    that's exactly it. It's going to be in the displacement node editor. I'm targetting an MDD file with the pointer node you made (thank you thank you thank you) and I want it to start based on the...
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    Hey Denis, that's what I've been doing, and it...

    Hey Denis, that's what I've been doing, and it works fine until the distance goes back below (or in my case above) 1. The clamping I'm ok with...I just need something that will stick once the...
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    Thanks Zardoz...though I'm having some trouble...

    Thanks Zardoz...though I'm having some trouble finding it here...is time info a 3rd party node? And if you could elaborate just a little bit, it would be really helpful...my knowledge of nodes is...
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    Simple Switch?

    so...I'm wondering if maybe I'm just missing something, or if this a legitimate node idea.

    Basically, I want a logic operation that will turn on and not have the opportunity to turn back...
  18. ya know, I haven't tried the Anchor plugin...

    ya know, I haven't tried the Anchor plugin before, but even with some searching, I'm a little lost as to what it's even used for...I'm assuming something having to do with rigging since it has an...
  19. that would be a perfect solution if hypervoxels...

    that would be a perfect solution if hypervoxels recognized UV maps...even having turned the points to 1-point polys, it's still (to my knowledge) impossible to designate any UV coordinated to...
  20. well upon further investigation, there is one...

    well upon further investigation, there is one limitation here...no matter what I try, the procedural doesn't react to the deformation of my points, so it doesn't really do exactly what it should when...
  21. hey! I just wanted to post out here that I got...

    hey! I just wanted to post out here that I got something that'll actually work! mainly, it's not using particles at all, and in the node editor, I set up a simulated particle age to work with mesh...
  22. yeah, see that's what I was afraid of...the...

    yeah, see that's what I was afraid of...the object I'm moving does flail around pretty wildly, and I need it to have total flexibility in terms of possible motions...I'm really trying to find en...
  23. hmmm...well, I think we may be on the right...

    hmmm...well, I think we may be on the right track...I have been using stacked dynamics, so that's something I'll have to take a look at...I might have to stop for tonight, I'm gettin pretty tired...
  24. it's strange cause in mine, that's exactly what I...

    it's strange cause in mine, that's exactly what I did, and it's not like an every particle thing, but they seem to have quite a tolerance for error...what version of LW are you running? (I'm 9.3.1)
  25. wow...ok, I'm milling over that serpent...

    wow...ok, I'm milling over that serpent video...it's the most promising thing I've seen...I saw an ad for the live training, and I'd given it a thought...it might be worth the money to go ahead and...
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