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Type: Posts; User: dwburman

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    Okay, I'm super late to this party. :) The way...

    Okay, I'm super late to this party. :)

    The way I did it is in the Understanding Gradients tutorial set. I can't remember all the details right now, but the basics are that the pieces had weight...
  2. If you pardon a bit of self-promotion, I did a...

    If you pardon a bit of self-promotion, I did a set of tutorials on different ways to do bullet hits, but it was a while ago, so the memory isn't super fresh in my mind. The squib line one is probably...
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    In modeler, there is like an invisible ring in...

    In modeler, there is like an invisible ring in the viewport. If you alt-drag in the middle it acts like you're grabbing a trackball. If you alt-drag in the outer areas it rolls/banks the viewport. (I...
  4. I'm glad it worked out. The color space thing had...

    I'm glad it worked out. The color space thing had me confused at first. :)
  5. Free Video: Multiple Morph Maps with Single Control

    It's been a while since I've released a new video, so here you go. How to animate through several morph maps with one control. This is similar to the old Multiple Morphs/Single Envelope technique...
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    Gerardo, thanks for the info with pictures. :) ...

    Gerardo, thanks for the info with pictures. :)

    Caustics, contact customer service and see if they'll upgrade you. I don't know if they will, but it doesn't hurt to ask. :)
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    Another possibility for lighting is to use the...

    Another possibility for lighting is to use the dome light, but set it's Angle to a low number like 5 degrees. The default is 90 degrees. The larger the angle, the softer the shadows. An Angle of 0...
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    As was mentioned, you could also try blurring the...

    As was mentioned, you could also try blurring the image. You could also try making a fairly low resolution version of the HDRI you're using. That would have the same effect as blurring the image and...
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    You're welcome. :) @vonpietro Oh yeah,...

    You're welcome. :)

    @vonpietro
    Oh yeah, XSwampyX know's his stuff. :)

    I will point out that I hobbled this together over 3 years ago. :D

    Still, I think XSWampyX has a better grasp on these...
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    I kind of read the logo as a flat disc with...

    I kind of read the logo as a flat disc with extruded features covered with a glass lens or encased in glass. That doesn't explain the gradient in the center, though. :)

    No matter what way you...
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    :)

    :)
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    I'm happy about this as well. I was always bummed...

    I'm happy about this as well. I was always bummed around Siggraph time when Eyeon would offer steep discounts on upgrades that still applied to my DFX+ 4, but I could never pull the trigger because I...
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    125463 I had to go back to an old hard drive...

    125463

    I had to go back to an old hard drive and find the project. I did a package scene to a .zip. I'm sure you'll let me know if something didn't quite work. :)

    This scene requires DP_Kit to...
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    Well, I guess color spaces does matter in some...

    Well, I guess color spaces does matter in some scenes. I started a new project and the node setup pushed the camera way out. Eventually I figured out the problem and the fix was to simply put the...
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    Cool. I remember there being some color space...

    Cool. I remember there being some color space problems using color nodes with rotations, but I don't remember if that was something I experienced or just read. I also don't remember if a gradient was...
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    I finally got around to making the version of...

    I finally got around to making the version of this that I had in my head (without looking at raw-m's version first) and ended up with much the same kind of set up. SpringyThingy doesn't seem to work...
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    I did something similar once, only it was money...

    I did something similar once, only it was money falling/being sucked out a chimney/under a door etc. I used cloth effects and wind effectors since this was before Bullet dynamics. I don't know if...
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    LightWave also allows a method of rigging that...

    LightWave also allows a method of rigging that requires no bones at all. Some people prefer that method, or only use weight maps for areas that are close together. Like Kryslin said, the weight maps...
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    Did you try the Classic Camera? I also don't have...

    Did you try the Classic Camera? I also don't have it to test. I have, I think, 1.5 or 1.7, but I never upgraded to 2.0 when it came out.
  20. What I meant was I thought the-i Isolate mode...

    What I meant was I thought the-i Isolate mode disables the functionality you described. If you use the -0 switch, the auto-loading kicks in.

    I usually leave the HUB on, so I don't have any...
  21. Okay, I've given it a quick run (no usable track...

    Okay, I've given it a quick run (no usable track to show because of the footage I used) and you CAN use it (at least technically) with LightWave.

    The trick is you have to export to FBX

    There...
  22. I thought the -i switch was to prevent modeler...

    I thought the -i switch was to prevent modeler and layout from automatically loading when an object is saved. Maybe I'm not remembering that correctly. I've never actually used it. :rolleyes:
  23. The last time I used MatchMover was shortly after...

    The last time I used MatchMover was shortly after AD bought it and bundled it with Maya. At that time it had a Lightwave export option that saved a .lws file that , when opened in a text editor, was...
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    I forgot to show something in the video. If...

    I forgot to show something in the video. If fractional frames is off but you have fractional key frames, you can open the dope track (the timeline above the timeline) select keys and slide them to...
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    Free Video: Fractional Key Frames?

    I put together a little video that goes over some of the stuff I've learned about fractional key frames. Hopefully, it'll help save you from future frustrations should you ever run into trouble with...
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