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Type: Posts; User: RebelHill

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    Sale time returns (25% off RH stuff) !

    Hey all,

    So, its been about a year now since my last sale... so it's time to be at it again.

    Until the ed of the month, there's gonna be 25% off all products and bundles, so those of you...
  2. PBR is really just a buzzword for working in a...

    PBR is really just a buzzword for working in a way that replicates/respects physical behaviour, mainly through principles of energy conservation on surfaces, falloff by distance on lights, etc... all...
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    https://www.youtube.com/watch?v=EH7eLf15zNo

    https://www.youtube.com/watch?v=EH7eLf15zNo
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    Use vector add.

    Use vector add.
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    If you're using flat polys for your leaves,...

    If you're using flat polys for your leaves, forget skin or other SSS shaders, they need geometric thickness, and just use translucency instead.
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    Yes you're right, polyfit was the layout one. ...

    Yes you're right, polyfit was the layout one.

    Still it's yonks old, and not that good, and also, nope, no real tools to address it. Effectors or nodes, that's pretty much your lot. There are other...
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    Thats cos there isnt a decent answer in LW....

    Thats cos there isnt a decent answer in LW. Polyfit was a modeler tool, so you can forget that. For animation, the only things you can do with any real measure of success is to use effectors, or...
  8. And there you go... “We didn’t want animators...

    And there you go...

    “We didn’t want animators spending all day animating hundreds of tentacles and trying to figure out how to prevent them from inter-penetrating,” notes Kramer. “We had to manage...
  9. Yep, you can pretty much forget doing this well...

    Yep, you can pretty much forget doing this well in LW with the standard native tools, you can try any number of combinations that'll only involve a lot of work with less than great end results... too...
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    Stay classy, Warner Bros. Genius right there.

    Stay classy, Warner Bros.

    Genius right there.
  11. There are so many ways. You can target...

    There are so many ways.

    You can target something else at the null, and constrain the camera to that. You can set the null as a goal, and the goal method to point at goal, and use the IKFK blend....
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    It does not.

    It does not.
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    Just fine... you can add the face rig to any kind...

    Just fine... you can add the face rig to any kind of body rig... RHiggit, Genoma, mocap, self built, whatever.
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    Yeah... I had been thinking along similar lines...

    Yeah... I had been thinking along similar lines myself. Its a weird one cos obviously there are lots of options to be included, but tabbing the different areas like in BB makes it feel like there's...
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    Hey all... For those who've not seen, just a...

    Hey all...

    For those who've not seen, just a lil note to let you know that we're on the last bit of road to completion and subsequent final release. As such, if you're after getting in on the face...
  16. Thread: Spot size

    by RebelHill
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    A spot is basically a pixel in the render... spot...

    A spot is basically a pixel in the render... spot size is the size/space viewed within that spot. So if you have a 1m item, that is so far away that it occupies only 1 pixel when rendered, then the...
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    Remember that joints have the whole weight offset...

    Remember that joints have the whole weight offset by one thing... thats what it looks like youve got going on. If you're intending games export, its best to convert the skeleton to zbones... see if...
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    Well... the eyelids DO have individual...

    Well... the eyelids DO have individual controls... but to do blinks, blinks... more blinking, etc... would require animating (at minimum) 4 controllers each time, which is a pain. As such, their are...
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    Right-o... Beta 3 is up Download is your...

    Right-o...

    Beta 3 is up

    Download is your existing link with the zip file name changed...

    /RHFF_B03.zip

    Couple things to mention... first off, we're really on the last bit of road here now...
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    Ofc its as it should be... If a surface has 0%...

    Ofc its as it should be... If a surface has 0% diffuse value, then it has it in render and ogl... ogl isnt some special environment where diffuse, spec etc, dont exist... ogl IS a renderer, a very...
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    Mine is free.

    Mine is free.
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    Or... you could just use the euler filter on my...

    Or... you could just use the euler filter on my toolbox...

    https://www.youtube.com/watch?v=vvCB4mbxAI8&list=PLTds3QePYrWGUd7fMuNAivIsORvpnKDqX&index=36

    Which requires none of that laborious...
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    yeah... sensei's right about the angular...

    yeah... sensei's right about the angular measurement... its easiest.

    If you measure the sky in degrees, the the horizon on one side to that on the other is (obviously enough) 180deg... the...
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    you can do it with nodes

    you can do it with nodes
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    Your main workaround option, I think you'll find,...

    Your main workaround option, I think you'll find, is to study the structures present to be able to do what the removal tool does but manually... find the root item of the main controllers, clear all...
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