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  1. Replies
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    Each maya "cache" supports an arbitrary number of...

    Each maya "cache" supports an arbitrary number of channels of data, there doesn't appear to be any way to tell CS /which/ channel to read when a cache is applied to an object. On my current...
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    Maya cache channel support?

    How does CS determine which MC channel to map to a mesh? It doesn't appear to be matching by name, and there is no way to manually set a mapping that I can see in the interface or in the raw project...
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    1,570

    PS3 is not an x86 or Motorola platform, you wont...

    PS3 is not an x86 or Motorola platform, you wont get LW to run on it at all, even with linux.

    The original Xbox would be your only bet, but I don't think it would be nearly as cost effective per...
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    Poll: I always thought that would be an awesome thing,...

    I always thought that would be an awesome thing, but free to the world, not just current LW owners. 5.6 is so outdated now I can't imagine anyone using it in a serious production pipeline, but the...
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    Shading inputs on nodal surfaces breaks portions...

    Shading inputs on nodal surfaces breaks portions of layered export (not just RLAs) but if you're not using them then it's not your problem, outside of that I've had no problems with RPF at all. ...
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    If you're using G2 try disabling it on the...

    If you're using G2 try disabling it on the surface that's grainy. It looked to me like G2 was absolutely destroying 9.2 soft shadows.
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    How long did you let the memory test run? If I'm...

    How long did you let the memory test run? If I'm real suspicious about something I'll let it burn in at least overnight if I don't see any errors pop up. If you ever see even one error, even in a...
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    I don't suppose you're using nodal surfacing? ...

    I don't suppose you're using nodal surfacing? Specifically "Material" or "Shading" nodes.
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    Ya heating can cause corruption too, usually...

    Ya heating can cause corruption too, usually that's easy to spot with a temp monitor and test with a box fan. I've had memory controllers go out on me in the past as well.
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    That's no different than what we have now though....

    That's no different than what we have now though. You don't need to have a swap node function to try and hook a color channel into a material input. If someone tries to swap a material mixer node...
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    Well I was considering bypass, passthrough, and...

    Well I was considering bypass, passthrough, and disable all as different words for the same thing.

    If I have a blur node, and hit the passthrough, the unaffected input is available at the output...
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    I would convert all those objects to LWO and get...

    I would convert all those objects to LWO and get them scaled correctly myself. Or if you don't want to touch the object you could parent them all to a null that's set to the right corrective scale. ...
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    lol whut? I love the way combustion deals with...

    lol whut?

    I love the way combustion deals with bypassing nodes, how would that "just not work" in LW nodal? I think you're severely overestimating the complexity of nodal surfacing. Can you name...
  14. Thread: Mirroring mdd

    by Extent
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    Try using Dponts mdd node and multiplying by a -1...

    Try using Dponts mdd node and multiplying by a -1 vector in X
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    Wow, I've never seen memtest actually crash on...

    Wow, I've never seen memtest actually crash on errors, even after hundreds of occurances on really bad ram.
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    Checking for failing ram is one of the simplest...

    Checking for failing ram is one of the simplest things, and it's what I would do first

    http://www.memtest86.com/download.html
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    Wow that is amazing, I didn't even know there was...

    Wow that is amazing, I didn't even know there was a new version. The keep PC2 files option doesn't seem to be working though, it never seems to clean up, even with it unchecked.
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    I thought the little arrows were for...

    I thought the little arrows were for next-key/previous-key for that slider. Maybe I'm confusing it w/ morph mixer.

    you can have the sliders drive anything by making them drive a hidden morph,...
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    Hmm, I see. At least in LW you can switch...

    Hmm, I see. At least in LW you can switch between Hermite-Linear-Stepped and TCB-Linear-Stepped without loosing your curve. As far as I can tell in Maya every time you change interp modes on a key...
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    Well if there were a stepped button it would...

    Well if there were a stepped button it would definitely not go in the playback or RG panel, it's a little different than say quickshade render mode in usage. A global stepped mode would break some...
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    Kieth isn't using a different playback mode, he's...

    Kieth isn't using a different playback mode, he's using stepped keys. Just change your default incoming curve to stepped and set out your extremes. Playback and rendering is exactly the same as...
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    http://www.little-tenderness.com/chimera.cgi?head=...

    http://www.little-tenderness.com/chimera.cgi?head=Head_Menu.html&tail=./04_Making/04_Making01.html
    Found another one. Text is Japanese and it's showing an extrusion process, but the pictures are...
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    I threw up a handful of older generic models up...

    I threw up a handful of older generic models up when I went jobless at the beginning of the year but I haven't had any sales. It's really totally easy, I can't think of any reason not to put stuff...
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    Bytehawks looks cooler, but I did it a couple...

    Bytehawks looks cooler, but I did it a couple different ways as well.

    BumpAmp only works on the crumple node in this arrangement. If you patch in to the grid bump amp it has no effect.
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    The reason that tree isn't working is because...

    The reason that tree isn't working is because there is no FG/BG for that bump channel, so you're feeding it crumple and it's just using what you give it. My first thought would be to run it through...
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