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    Thanks guys... hope to have more stuff like this...

    Thanks guys... hope to have more stuff like this in the future.
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    LightWave Crank Toy Rig

    The goal of the rig was to drive the entire setup by simply rotating the handle. I rigged up the wooden toy in both LightWave and Modo and although the results are the same, the setups are a little...
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    He played a massive role in alot of VFX artists...

    He played a massive role in alot of VFX artists lives... he will be missed.
  4. Interview with Commercial Artist, Warner McGee

    With nearly 25 years’ experience as a commercial artist, chances are you’ve seen the works of Warner McGee. His striking character imagery, toy concepts and product visualization for clients such as...
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    Soooooooo.... when I posted "The staff kinda took...

    Soooooooo.... when I posted "The staff kinda took on a life of its own".. I meant it kinda looks likethe LightWave Logo:ohmy:
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    Much appreciated.

    Much appreciated.
  7. Great tips in the video... thanks for the share!

    Great tips in the video... thanks for the share!
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    https://media.giphy.com/media/8rTWuvfTTh6j6/giphy....

    https://media.giphy.com/media/8rTWuvfTTh6j6/giphy.gif
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    Awesome!

    Awesome!
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    I just wanted to say that I love the conversation...

    I just wanted to say that I love the conversation that this article started... I wish more talks like this would take place in this community. We need more of this imo.
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    Absolutely. I have worked with many an artists...

    Absolutely. I have worked with many an artists that couldn't draw to save their life but could create amazing models. I would recommend learning to model characters by starting with other artists...
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    https://media.giphy.com/media/13hPPo7Ieb9OW4/giphy...

    https://media.giphy.com/media/13hPPo7Ieb9OW4/giphy.gif
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    I create all of my character models from a 6 poly...

    I create all of my character models from a 6 poly cube. From there its all Bevel and Spin Edges for the most part... that and pushing and pulling points.
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    lol... very true.

    lol... very true.
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    I'd hold off on that excitement. While I havent...

    I'd hold off on that excitement. While I havent seen a single frame I heard that the production was a mess. I've been told that I shouldnt see it... but you never know.

    Some additional work Ive...
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    Appreciate that. The only feedback/changes i...

    Appreciate that.

    The only feedback/changes i had on all of the characters was to add individual lashes to this character:
    ...
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    Compared to my days as a traditional illustrator...

    Compared to my days as a traditional illustrator these are rough... but I get what your saying... no real shading.

    This is one of 6 characters I created for the Asylum for a movie called...
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    Depends where Im at in the moment. Alot of times...

    Depends where Im at in the moment. Alot of times I find its quicker to block out the character directly in 3D. When I do sketch the sketches are extremely loose and rough. As seen here:
    ...
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    Not so Hidden LightWave Logo

    I thought some of you might get a kick out of this character I designed for the Asylum earlier this year. The staff kinda took on a life of its own :beerchug:


    134916
  20. Interview with CG Artist, Chris O’Riley

    Chris O’riley is a freelance CG artist living in New Paltz, New York, who creates work regularly for AARP, Golf Digest and ESPN and works with several New York City studios on advertising jobs. For...
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    Some great advice here!

    Some great advice here!
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    Thanks. I think Steve White's quote in the...

    Thanks.

    I think Steve White's quote in the article kind of nails it.
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    Article: The Right Tool(s) for the Job

    Over the years I’ve noticed a trend in games centered around weapon customization. I find the weapon selection and customization in games to be similar to the massive number of tools that are now...
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    Left RoundRock after Highschool and moved back to...

    Left RoundRock after Highschool and moved back to Austin 9Downtown) in 2000... left a year later
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    Im going to pretend I didnt read this and live in...

    Im going to pretend I didnt read this and live in my fantasy world were Austin is just as cool of a place as it was when I left :P
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