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Type: Posts; User: Chrusion

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  1. Actually, it isn't. Why? Because Modeler has an...

    Actually, it isn't. Why? Because Modeler has an Image Editor, so any work done in Layout's Image Editor would have to be saved in the object in order to be seen in Modeler's Image Editor.
  2. Oh, and only just a wee bit important is to...

    Oh, and only just a wee bit important is to enable "Animated Filters" button on the Image Editor > Processing tab.
  3. No matter which nodes I tried (native Layers >...

    No matter which nodes I tried (native Layers > Color Layer > Turbulence, DP Kit > Layers Plus > Color Layer + > Turbulence, 2D > Turbulence), NONE of them save translation envelopes WITHIN the...
  4. DUH!!! Helps if the mesh I was using actually HAD...

    DUH!!! Helps if the mesh I was using actually HAD a UV map! I used a mesh as a background to morph object then applied the morph to the base, clearing the morph map off of it, and thought I had...
  5. > Aren't animated textures saved with an object?...

    > Aren't animated textures saved with an object?

    Yes, when the object is mapped/textured via Surface Editor. No when the image itself is being replaced/altered by textures applied in the Image...
  6. Denis, While waiting for advice re. the...

    Denis,

    While waiting for advice re. the SG_Fertilizer issue, I'm trying to overcome my DP_Filter shyness. So far, the object has not become corrupt on save, though LW did freeze solid while...
  7. Topic Change: SG_Fertilizer 2 dysfunction

    I installed DP Filter, selected Node Editor in the Image Editor > Processing tab, added an 2D Image node, loaded the 2048x2048 empty black PNG image, set mapping to UV (and selected my UV map),...
  8. LW 2015.3 Image Editor > Processing > Texture Filter

    Will someone confirm that animated procedural textures used in Image Editor > Processing > Texture Filter are NOT being SAVED in the scene (and/or object) file?

    I just spent a lot of time setting...
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    Moeler 2015.3 Hub Autosave

    After loosing a couple hours work to a modeler crash, because I failed to hit Ctrl-S after every complex operation, like Knifing thru an object while meta-nurbs (tab) was active, I went looking for...
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    Well, Hello 2009! Welcome to 2016. Hey guys,...

    Well, Hello 2009! Welcome to 2016.

    Hey guys, I've encountered a snag in using the bone-chain morph method in LW 2015.3.

    EDIT: Never mind. Post deleted. Stupid me made a bone chain in the...
  11. Thread: LW2015 menues

    by Chrusion
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    894

    Well, definitely NO dragging going on here with...

    Well, definitely NO dragging going on here with left-click.

    Win 7 x64, LW 2015.3 x64, Dell Precision T1700, 16 GB, Quadro K2000.
  12. Thread: LW2015 menues

    by Chrusion
    Replies
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    894

    Ah HA! MIDDLE-click and drag directly on the menu...

    Ah HA! MIDDLE-click and drag directly on the menu tabs is the trick!

    As you said, you can create sub-groups and move them anywhere in a root group or out of one root group into another root group,...
  13. Thread: LW2015 menues

    by Chrusion
    Replies
    7
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    894

    Hmmm... the date of the OP is almost 2 years ago!...

    Hmmm... the date of the OP is almost 2 years ago! Has LW2015 really been out for two years already? Wow.

    Anyway, on this topic of sorts... how do you REARRANGE / REORDER menu tabs (Modeler...
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    These are interesting alternatives, but, as you...

    These are interesting alternatives, but, as you see, both create what I would term, bloat. That is, saving layers as separate objects, thus adding to the clutter of an already full folder of project...
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    Modeler: Load Object Layer?

    I guess if a "Load Object Layer" plugin for MODELER hasn't been created after all these years, then it's probably not possible. So, I wonder why? Any takers?

    It would speed my modeling work flow...
  16. Thread: IOR and Alpha

    by Chrusion
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    4
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    339

    Either of them do, for obvious reasons (ie. rays...

    Either of them do, for obvious reasons (ie. rays blocked from entering camera [Rays Unseen by Camera] or object set to invisible [Object Dissolved 100%], so no rays to enter camera).
  17. Thread: IOR and Alpha

    by Chrusion
    Replies
    4
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    339

    Alpha suddenly goes solid white at even IOR =...

    Alpha suddenly goes solid white at even IOR = 1.0001. Ray Recursion = 6. Ray Precision = 6. Ray Cutoff = 0.01

    DOH! Figured it out. It was the environment reflection sphere that was filling the...
  18. Thread: IOR and Alpha

    by Chrusion
    Replies
    4
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    339

    IOR and Alpha

    It appears I've run into something VERY unexpected. Please confirm if my expectation is incorrect, I'm doing something wrong, or if a bug exists in LW 2015.3

    Load a default sphere into Layout....
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    I can confirm... especially when rendering via...

    I can confirm... especially when rendering via network controller... 1st frame of any given range of starting frames would take 4x longer to render than subsequent frames on the same node... and this...
  20. I work for a large industrial manufacturing corp...

    I work for a large industrial manufacturing corp whose sole purpose for attending international industry trade shows and conventions is to SERVICE and MAINTAIN their EXISTING customers, even when it...
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    I don't think Taft Hoser will work. I've used it...

    I don't think Taft Hoser will work. I've used it for straight cables laying on the ground being "picked up" and moved to their anchors. Hoser has "built in" gravity, so the cables drooped as desired...
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    Hmmm... I work in the same industrial mechanical...

    Hmmm... I work in the same industrial mechanical realm as you and have avoided hydraulic hoses for this very reason. But, I wonder if using good ol' cloth FX would work? As in, making both ends fixed...
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    Oops.

    Oops.
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    DP MD Pack updated (2/16/15)

    Just a heads up and a bit of workflow info... Denis Pontier has fixed a couple of bugs in his Motion Designer Pack, specifically MDD_Emitter and MCC_Emitter.

    With massive amounts of particles,...
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    To eliminate overlapping instances using the...

    To eliminate overlapping instances using the above spray points/heat shrink method, just run the points thru the Quantize tool with radius equal to instanced object bounding box radius. Remember to...
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