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Type: Posts; User: Sensei

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  1. I would drag'n'drop entire image folder to...

    I would drag'n'drop entire image folder to Photoshop at once..
    .. and then use Auto Update Images,
    http://autoupdateimages.trueart.eu
    and start painting in Photoshop on loaded images.


    ...
  2. Danner, very good description. BTW, the...

    Danner, very good description.

    BTW,
    the worstest freeze you can have, is while loading object or scene, which has path to resource such as image, object, etc. in format \\192.168.x.y\ and that...
  3. Thread: extrude on path

    by Sensei
    Replies
    2
    Views
    129

    I think you should extrude it in several steps....

    I think you should extrude it in several steps.
    And then merge sections by hand.
    Also we can see it's symmetrical in two axes.
    So you just need quarter of it, and then mirror in X and then in Y.
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    The more significant changes to entire engine are...

    The more significant changes to entire engine are done,
    the longer waiting til they are properly implemented..

    Don't you want to have endless updates after initial version, week by week, month by...
  5. Thread: some 3dprints

    by Sensei
    Replies
    10
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    366

    Print something with movable parts, like gears,...

    Print something with movable parts, like gears, with hole inside for axis, and connect them with small electric motor.. :)

    They have some 3D printers for $400-$500...
  6. Anybody tried turning on/off "wait for VBlank"...

    Anybody tried turning on/off "wait for VBlank" prior changing drivers to see if it changes anything.. ?
  7. Thread: Depth

    by Sensei
    Replies
    15
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    342

    In #4 video tutorial of Global Materials I showed...

    In #4 video tutorial of Global Materials I showed how to do it
    http://globalmaterials.trueart.eu
    (it's even on thumbnail of YouTube video)
    It's ultra fast, because it overrides everything..
  8. Thread: Robopocalypse

    by Sensei
    Replies
    20
    Views
    506

    Nuclear battery from definition use... (nuclear)...

    Nuclear battery from definition use... (nuclear) unstable isotope energy...
    f.e. Plutonium-238 decays to Uranium-234 and Helium-4 giving off 5.5932 MeV energy per decay
    Plutonium-238 -> Uranium-234...
  9. Replies
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    Ah, right. Cache (per-pixel, per-3d vertex), is...

    Ah, right. Cache (per-pixel, per-3d vertex), is example when you want to modify instance data.
    But you can forget about using it in LWSN, random frame F10, render queue, etc.
    without making baking...
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    Open .lws in text editor and search for command...

    Open .lws in text editor and search for command controlling it.. ?
  11. Replies
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    In Evaluate() you have input parameter LWInstance...

    In Evaluate() you have input parameter LWInstance instdata or so,
    you don't modify it....
    I can't think of situation when you need to modify LWInstance from Evaluate()..

    Evaluate() can be called...
  12. Replies
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    1,605

    Evaluate() of which node "type".. ? If node is...

    Evaluate() of which node "type".. ?

    If node is used in Surface Node Editor, it's called by preview area, when Surface Editor is turned on, and there is displayed preview..
    Also it'll be called by...
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    190

    It's OpenGL artifact. Check VPR and F9 render,...

    It's OpenGL artifact.
    Check VPR and F9 render, in Layout, and the most likely they will be gone.
  14. Thread: Robopocalypse

    by Sensei
    Replies
    20
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    506

    I am wondering what for robot might need high...

    I am wondering what for robot might need high voltage.. ;)
    Does it have laser or plasma weapon.. ?
  15. Replies
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    If I have more than one output: XCALL_( void...

    If I have more than one output:


    XCALL_( void )
    Evaluate(
    LWInstance instance,
    LWNodalAccess *nodalaccess,
    NodeOutputID nodeoutputid,
    NodeValue nodevalue )
    {
  16. Replies
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    1,228

    Well, OP said it "Preferably they should be...

    Well, OP said it "Preferably they should be rigged to put them in the right position" and #3 "Yes I know this website they got good stuff, but I'm searching for Lightwave 3D models."..
  17. Replies
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    Pre-rigged in lightwave object format .lwo ... ?...

    Pre-rigged in lightwave object format .lwo ... ?

    That's not possible..

    LW stores rigging in scene file .lws..

    In .lwo you could have just skeleton.. But you can make it in a few minutes..
  18. Replies
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    Maybe mesh is not closed properly? Check for...

    Maybe mesh is not closed properly?
    Check for edges with just 1 polygon or more than >=3 for a start..
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    590

    But why are you making 8k in the first place? Do...

    But why are you making 8k in the first place?
    Do you want to downscale it, to simulate AA?
    Then you should have no AA, or very basic AA settings..



    Because Fusion is extremely easy to...
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    No, there is no. It's very low level, it's used...

    No, there is no. It's very low level, it's used in the middle of ray-tracing routine.
  21. Replies
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    TrueArt's Global Materials...

    TrueArt's Global Materials
    http://globalmaterials.trueart.eu
  22. Replies
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    Like I said: try Shadow Offset parameter, adjust...

    Like I said: try Shadow Offset parameter, adjust slightly, with VPR on.




    After that you should verify Polygon Statistics to check whether there are 1-2 point polygons. Because Merge Points...
  23. Replies
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    Hmm.. if you will fire RayTrace from World Spot...

    Hmm.. if you will fire RayTrace from World Spot (eventually after little offset), in some direction, you can get any color of close mesh (could be below, could be invisible to camera, but visible to...
  24. Replies
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    I don't think so what you see are "holes". Try...

    I don't think so what you see are "holes". Try changing color of shadow in Light Properties (or Backdrop color in environment settings)
    If color of these "holes" will change accordingly to Shadow...
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    You are using break; outside of context... ...

    You are using break; outside of context...

    Instead of f.e.:


    case ID_TR_SLV:
    {
    float fval;
    LWLOAD_FP(load, &fval, 1);
    inst->v_storedValue = fval;
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