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Type: Posts; User: Chrusion

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  1. Replies
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    I don't believe so. You're talking about clicking...

    I don't believe so. You're talking about clicking the Calculate button, right? Doing that on any object/item with an FX property will calculate the entire system of FX properties on other objects....
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    To make a REAL star point cloud from publicly...

    To make a REAL star point cloud from publicly available star catalog position, magnitude, and color data, I created an Lscript called "Real 3D Star Cloud Generator," many years ago. It still works in...
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    No problem using MDDs for me. I'm using BNR 6.5...

    No problem using MDDs for me. I'm using BNR 6.5 on a network of 10 machines. I use UNC paths for creating Layout scenes. That is, \\computer\drive\path\to\content\directory for selecting Content...
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    Here's the rendered clip...138712

    Here's the rendered clip...138712
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    Success! I removed SoftFX from the 41,000 point...

    Success! I removed SoftFX from the 41,000 point cloud object and made it a PFX emitter, set to emit 41,000 particles/frame, max of 41,000 particles, and lifespan of 600 frames. Then adjusted the...
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    I did try single point polys. No success. Same...

    I did try single point polys. No success. Same result. I did try more subdivisions of the collider. The more I added, the less the point cloud collided and tore out at different spots, etc. The...
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    I just reduced the point cloud down 200+ times,...

    I just reduced the point cloud down 200+ times, from 230,000 points to 1,100, and the SoftFX points still tear and rip through the collision mesh exactly the same way and place as the images above....
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    What do you mean by, "give the particles some...

    What do you mean by, "give the particles some size?" They're POINTS, which have no size! I converted them to single point polys... no effect. They MUST be an object (point cloud), because there is no...
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    Paricle Volume Funnel

    I'm not having any success in getting a point cloud volume that fills the conical part of a funnel to flow out the bottom of the funnel when a gate is opened. The point cloud is "cut in half" to show...
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    I know VPR works, I'm talking about OpenGL...

    I know VPR works, I'm talking about OpenGL viewport texture shaded mode. VPR is way too slow for a simple texture velocity previz... even with all ray casts disabled. LW 2015.3
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    Sorry, I'm not talking about image sequences, or...

    Sorry, I'm not talking about image sequences, or else I would've given details. I'm talking about texture translation, in this case, x position, via graph editor. It moves in viewport as I tweak the...
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    OGL Preview: Texture Motion

    I'm sure I asked this years and versions ago, and think there was an option switch somewhere to enable, but... HOW do you get animated image map textures to move in OGL previews? I can clearly see...
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    750 blend shapes/morph targets, 3 deep-learning...

    750 blend shapes/morph targets, 3 deep-learning AIs, nine 32 GB PCs with GTX1080ti cards? My freakin' goodness! It's madness, it tell you... madness.
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    Well, duh! Why didn't _I_ think of that? THANKS...

    Well, duh! Why didn't _I_ think of that? THANKS for that brilliant bit of the obvious. :-) One less loose screw in my noggin.
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    sIBL? OK, I still don't like this "as it...

    sIBL?

    OK, I still don't like this "as it should be" behavior. Why? Because in order to SEE the scene I must enable Affect Diffuse. But when I do that and render, then that light over exposes the...
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    Thanks for the reply, but you did not read my...

    Thanks for the reply, but you did not read my post correctly. I said I have ONE (single) light in the scene and am NOT having issues with RENDERING. I'm talking ONLY about the viewports. Can you...
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    LW 2015.3 "Affect OpenGL" not doing so

    I have a scene with a single sphere light, no fall off, int. 100, Affect OpenGL enabled, Affect Diffuse Off, and Affect Spec On. I'm using the Textured Environment backdrop plugin with an HDR...
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    Nevermind... found the combo. Set Layer+ texture...

    Nevermind... found the combo. Set Layer+ texture to Z, then adjust X and Y scales to get desired repetition.
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    Following up: Yes, I've tried DP_Kit's Mapping >...

    Following up: Yes, I've tried DP_Kit's Mapping > Radial and Layers Plus node, BUT, though I can set the number of "spokes" (repeated image tiles radially) using the X texture scale (when using Y as...
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    Raidal Planar Texture?

    Is there a shader plugin or node setup that takes a square or rectangular image and maps it on to planar, co-axial polys, but instead of tiled in a grid, like native planar texture mapping does, it...
  21. Thread: Parse bug?

    by Chrusion
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    2,754

    OK... next step, Gorbag... does your parse_csv()...

    OK... next step, Gorbag... does your parse_csv() function go inside main{} or outside?

    Nevermind... it goes outside. Errors I was getting was due to feeding wrong variable to the function. Works...
  22. Thread: Parse bug?

    by Chrusion
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    THANKS, Gorbag!!! I should have waited a little...

    THANKS, Gorbag!!! I should have waited a little longer, but I got impatient and tried my VERY CRUDE hand at coding a parser. This is what I came up with, and it appears to work, but yours is SO MUCH...
  23. Thread: Parse bug?

    by Chrusion
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    2,754

    Thanks anyway, but it (python) ain't gonna happen...

    Thanks anyway, but it (python) ain't gonna happen and my programming and math skill with strleft, strsub, strright, and for loops and if/thens is entirely inadequate for this task. :-(
  24. Thread: Parse bug?

    by Chrusion
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    2,754

    Lol... did you not read my posts? Nothing. I want...

    Lol... did you not read my posts? Nothing. I want NOTHING in those array cells. Why in the world would anyone want a data set all shifted out of place?

    Lol, again. I said that, too! :-) Yes, help...
  25. Thread: Parse bug?

    by Chrusion
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    2,754

    The parse() command does the same thing (ignores...

    The parse() command does the same thing (ignores nils, moving data down to next "empty' cell).

    in = CSVfile.read(); // line in = ",,303,404" or ",,,,505,,,,909"
    out = parse(",", in); line out =...
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