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Type: Posts; User: Sensei

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  1. Replies
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    You cannot have multiple LW running at the same...

    You cannot have multiple LW running at the same time, so no e.g. LW 2015.3 and LW 2018 opened simultaneously.
    If somebody wants to switch versions, must shut down Hub in right-bottom panel first.
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    I would check if you have 1 point polygons, 2...

    I would check if you have 1 point polygons, 2 point polygons,
    then whether you have "flattened" polygons (two points at the same location, when 3rd is somewhere else).
    For a start: merge points,...
  3. Replies
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    Modeling using history stack and mesh modifier...

    Modeling using history stack and mesh modifier stack is completely different from what people used to in Modeler.. It's more engineering rather than artistic job..
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    This feature request will be rejected anyway.....

    This feature request will be rejected anyway..
    Endomorphs are relative to base mesh, that you just lost.

    What you can do is:
    bone transform base, save transformed,
    apply morph 100% power, save...
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    Application uses as much memory as it needs...

    Application uses as much memory as it needs (allocates and frees unused).
    It does not have to allocate entire memory you have installed, or even virtual one available.
    (It would even slow down...
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    Just playing.....

    Just playing..
    http://forums.newtek.com/attachment.php?attachmentid=139592&d=1516366832
    139592

    It is possible to quantize output from one incidence (or anything else what you want to quantize!)...
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    LW 2018 is 64 bit exclusive. But older LW you...

    LW 2018 is 64 bit exclusive.
    But older LW you should be able to make 32 bit by RMB clicking app icon, and toggling on "32 bit mode".
    Of course it will help only if plugin has Mac version, and is...
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    It probably means it's 32 bit plugin. Install LW...

    It probably means it's 32 bit plugin. Install LW 2015.3 32 bit, and try again.
  9. Turn off adaptive AA..

    Turn off adaptive AA..
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    Absolutely. Not helping each other is against our...

    Absolutely. Not helping each other is against our rules.. ;)
  11. Indeed very useful. Ignores polygon selection.

    Indeed very useful. Ignores polygon selection.
  12. Replies
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    (not exactly the same) Object Properties,...

    (not exactly the same)

    Object Properties,
    Surface Displacement,
    double click it, to open panel, and adjust Distance.
    And plug something to Displacement.
  13. As a workaround use Apply Morph.. And report...

    As a workaround use Apply Morph..
    And report issue using Help > Submit Bug Report.
  14. Normal way of applying morphing is by using Node...

    Normal way of applying morphing is by using Node Editor.
    Vertex Maps > Morph Map.. to Displacement input.

    Once vertex is modified by Node Editor (and Morph Map node).

    It has to be subdivided...
  15. Good idea, to check. LW normally asks custom...

    Good idea, to check.

    LW normally asks custom polygon handler to give mesh at every frame.

    But in LW2018, you do it using drag'n'drop modifiers in hierarchy..
  16. But what with LW 2018.0 Build 3063... ? ...

    But what with LW 2018.0 Build 3063... ?



    Sub-patches are frozen in Layout 1) when object is loaded to Layout and/or 2) every single frame.
    From your description it sounds to me that freeze of...
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    Did you remove polygons already? Do you want...

    Did you remove polygons already?

    Do you want to do it inside of Modeler or Layout?

    Because in Layout you can use instancing to have "fake geometry"-instances, instead of the real geometry,...
  18. One thing that users absolutely must remember is...

    One thing that users absolutely must remember is the way you install custom polygon handlers plugin class.
    such as LWCAD NURBS, EasySpline, Bezier.
    After adding plugin, you must quit Modeler, then...
  19. There are needed high qualifications, like Arthur...

    There are needed high qualifications, like Arthur has.

    ("LW2018 test renders" thread is some unpleasant joke..)

    Basically idea is, somebody with high qualifications, is spending time showing...
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    You can do it right now, to some level: Render...

    You can do it right now, to some level:

    Render Globals, pick up top drop-list, open shelf,
    drop-list, Add to Shelf, give name "Full",
    reduce to minimum settings,
    drop-list, Add to Shelf. give...
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    I told them it will be problematic half year...

    I told them it will be problematic half year ago..
    I had to make my own version just because without Spot Info/Input,
    Global Materials would become completely useless, without access to these...
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    3062? It's not official LW 2018.0 Official...

    3062?

    It's not official LW 2018.0

    Official LW 2018.0 from 1 January 2018, has build 3063.

    If you think you found bug, send bug report (Help > Submit Bug Report).

    Did you check LW...
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    If you want to have steady render times disable...

    If you want to have steady render times disable adaptive anti-aliasing and use fixed Minimum Samples. Obviously noise will be still visible. But not a big problem in test renders and previewing.
    ...
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    Not in native LW 2018.0. I made additional...

    Not in native LW 2018.0.

    I made additional node Global Input, which is basically the same as Input, but can be added on demand from node library, and can be used in f.e. Compound or other custom...
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    Backdrop color is respected by final render...

    Backdrop color is respected by final render (regular materials).
    For AO (like I showed in the above screen-shot) it's not. It's solid black all the time.

    Isn't the whole point of render buffers,...
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