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Type: Posts; User: Ryan Roye

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  1. The main issue with spline control for any type...

    The main issue with spline control for any type of rigging is that you sacrifice control over your figure in order to utilize it. Cage Deformer opens up a bunch of doors:

    ...
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    Ideally you'd just keyframe the wobble out,...

    Ideally you'd just keyframe the wobble out, there's nothing wrong with that. Or better yet, reduce your fps temporarily so that you have fewer keyframes to manage.

    However if you really want a...
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    https://www.youtube.com/watch?v=4yaBZVr-s80

    https://www.youtube.com/watch?v=4yaBZVr-s80
  4. The only thing realtime rendering does is move...

    The only thing realtime rendering does is move the rendering process from post to pre-production. You're still gonna sit there and wait for your computer to calculate stuff, you are just doing it at...
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    Would you mind sending me a scene file that...

    Would you mind sending me a scene file that demonstrates this issue so I can take a look at it?

    - - - Updated - - -

    For those who have purchased this content, please check your e-mails. I've...
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    Hmm, I think I may know what you are running...

    Hmm, I think I may know what you are running into. You aren't using the "All Item" keyframe mode setting in IKBooster are you? Or, are you keying all items in a scene?

    I noticed in my auto IK tool...
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    Sorry. Mac users need version 2015 of Lightwave...

    Sorry. Mac users need version 2015 of Lightwave to use my plugins. Windows users only need 11.6+
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    Registration is not required to purchase from L3D.

    Registration is not required to purchase from L3D.
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    Yes, though you don't have to. I don't...

    Yes, though you don't have to.




    I don't need to.



    Its possible to get this effect without relying on IKBooster or TCB curves, the goal just needs to be parented to a null that's placed...
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    I just key the goals then the toes, there isn't...

    I just key the goals then the toes, there isn't much to the process. You can use the rotateaverage tool on the toe bones if you want that "toe-peel" control you see in fancier rigs, but I don't...
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    I get occasional crashing, but not enough to be a...

    I get occasional crashing, but not enough to be a deal breaker for the plugin.

    I'd still like to see him fix the morphs issue.
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    Technically, it isn't the foot movement, it is...

    Technically, it isn't the foot movement, it is the positioning data. The rotation data is highly accurate, but these systems don't actually know where you are in 3d space like a set of 5+ cameras do,...
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    Yes. Again windows users only need 11.6. Mac...

    Yes. Again windows users only need 11.6. Mac users will need 2015.1+
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    For IK, no. The auto ik tool can simply be...

    For IK, no. The auto ik tool can simply be applied at frame 0 and you won't need to worry about baking the feet or hands like in the past. It works for whatever 3 joint limbs you throw at the...
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    My workflow does away with the concept of bone...

    My workflow does away with the concept of bone rest length and allows you to just scale them directly in layout to fit them to characters, so there is no reason to ever use modeler's skelegons as a...
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    Current Rigging Concepts

    What's new about rigging in Lightwave? Practically everything.


    https://www.youtube.com/watch?v=8inACs4L0xo

    Get it while we're still running the sale ;)
    ...
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    Looks like his link got truncated. Here is the...

    Looks like his link got truncated. Here is the link to the product page:

    http://www.deepfxworld.com/index.php?route=product/product&product_id=53
  18. This depends entirely on what you intend to do. A...

    This depends entirely on what you intend to do. A lot of the things I'd recommend are aimed towards riggers and animators, obviously someone who intends to just render environments/models will not...
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    Mainly: 1) Solid support for moving fluid...

    Mainly:

    1) Solid support for moving fluid containers. There are many scenarios in fluid simulations that require the object holding the fluid to also be moving, such as spilling a cup of coffee,...
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    Correct with no moblur, but the slow motion is a...

    Correct with no moblur, but the slow motion is a result of incorrect timestep/substep settings being used. Regardless, DeepFX is best suited to simplistic projects that don't involve any moving fluid...
  21. Consider taking a look at RR Cam for stuff like...

    Consider taking a look at RR Cam for stuff like this. While not free, it eliminates almost all of the rigging work required to manipulate various aspects of the camera. FoV, point at target, falloff...
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    I did one on some of the new 3ps tools a while...

    I did one on some of the new 3ps tools a while back, its pretty impromptu in approach but the info is there. Sticky is covered at the end of this video:


    https://youtu.be/8RuS-SlNzxY?t=17m16s
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    Thank you for your support, as short as the...

    Thank you for your support, as short as the videos were it was quite a bit of work figuring out things before presenting the tools.
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    ryanroye@gmail.com is my paypal address. While...

    ryanroye@gmail.com is my paypal address. While not mandatory, any donations for the work done is appreciated.
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    The only plugins not covered are the skelegon...

    The only plugins not covered are the skelegon kit, which seems to have some kind of localization error that prevents the layout plugin from converting the skelegons properly, and the point random...
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