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Type: Posts; User: omichon

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  1. Replies
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    Holy Cow...that will be a huge update ! Hats off,...

    Holy Cow...that will be a huge update ! Hats off, darkChief :thumbsup:
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    You're welcome. Can't remember exactly when the...

    You're welcome. Can't remember exactly when the original url stops working for me, since I use the one I gave for months...at least.
    But yes, I remember it wasn't the most recent version of the...
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    Web site is still up :...

    Web site is still up : http://www2d.biglobe.ne.jp/~asagi/P2P/Plugins/lay.html
    But, despite it has some great nodes, it is a bit outdated now since it doesn't play well with ScreamerNet anymore :(
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    Seems to be very valuable content. Thanks for...

    Seems to be very valuable content. Thanks for that, Probiner !
  5. Why not adding a number in your sequence (2.7.1)...

    Why not adding a number in your sequence (2.7.1) ?
    That said, can't see any problem with a version number like 2.10 or 2.11 ;D
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    It is not "just a version number" anymore,...

    It is not "just a version number" anymore, indeed. It has lost its primary function to become a sort of version number under marketing influence.
    Its implementation a version preceding a huge and...
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    A must have, I use it all the time. My second...

    A must have, I use it all the time. My second monitor is almost dedicated to it ;)
  8. Thread: Up ob

    by omichon
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    +2 yes, initial state (or whatever the name)...

    +2

    yes, initial state (or whatever the name) would be very welcome.
  9. doh ! Thanks for pointing it to me. As I...

    doh ! Thanks for pointing it to me. As I said...old habits :o



    That sounds pretty cool :thumbsup:
  10. Thanks for the explanation, Steve. So, it makes...

    Thanks for the explanation, Steve. So, it makes the Ground Plane command useless in some situation. Not a big issue to me since I still have old habits.
    Usually, I try to keep my proxy objects quite...
  11. Steve, there are some weird diagonal patterns...

    Steve, there are some weird diagonal patterns formed by the fluid on most of my tests. This is also visible on your UPworkflow video at 4:53.
    136354
    Is it something that could be fixed for v1 ?...
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    Nice. Looks promising ! Also have respect for...

    Nice. Looks promising !
    Also have respect for people like you, developing this kind of stuff for LightWave :D
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    Cool. I am pretty sure a better demo version (or...

    Cool. I am pretty sure a better demo version (or Learning Edition) will help you selling more licenses.
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    Ideally, it would be nice to have all features...

    Ideally, it would be nice to have all features available for testing, but watermarked or whatever you could imagine that guaranty you that it is unusable in production.
    But understand that a user...
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    ...and some other potential customers are waiting...

    ...and some other potential customers are waiting for a more flexible demo version :D
  16. Thread: Up ob

    by omichon
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    Absolutely. You never know what a user/client...

    Absolutely. You never know what a user/client could be after. Sometimes, it is less isolated droplets or less holes in the fluid...or just the opposite.
  17. Thread: Up ob

    by omichon
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    Thanks for clarifying this point, Steve. I was...

    Thanks for clarifying this point, Steve. I was afraid we were back to the 90's ;)
    I clearly understand and I agree that too many parameters exposed to the user and cluttered interfaces are not good....
  18. Thread: Up ob

    by omichon
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    Seriously ? It is the way you address a interface...

    Seriously ? It is the way you address a interface issue ? Hardwired values were -and still are- a bad idea. We fought for decades to free hardwired values.
    Why not just using some default presets...
  19. Hope you don't mind, RH. Maybe not the most...

    Hope you don't mind, RH.
    Maybe not the most elegant way to do it, but it should do the trick (with any item type) :


    generic
    {
    ItemList = Scene().getSelect();
    now = Scene().currenttime;...
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    Regarding foam, again, please consider a quite...

    Regarding foam, again, please consider a quite flexible and versatile solution, like RealWave.
    Being able to generate foam particles based on collision between some closed meshes and a displaced...
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    Well, this (almost) 10 years old stuff still...

    Well, this (almost) 10 years old stuff still works, despite I definitely prefer a nodal approach nowadays for its flexibility.
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    Thanks for the clarification. I am glad to see...

    Thanks for the clarification. I am glad to see that we are on the same page when you say "at the end of the day it's about the final look, and not how you got there".
    Again, I am not expecting DR...
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    Thanks for this video darChief, but again it...

    Thanks for this video darChief, but again it rises some questions.
    This is where I can see how some additional forces come into play. Without these "deamons" (as it is called in RF) nothing can be...
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    Great, darkChief :thumbsup:

    Great, darkChief :thumbsup:
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    I guess that since it has already been requested...

    I guess that since it has already been requested a few times, particle preview during simulation must be a high priority request now.
    Regarding the particle display, I suggested in post #156 a...
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