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Type: Posts; User: RebelHill

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    https://www.youtube.com/watch?v=fOHQpFSTso0 ...

    https://www.youtube.com/watch?v=fOHQpFSTso0

    About the 1min mark
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    Sensei's talking about enveloping a...

    Sensei's talking about enveloping a displacement... you're wanting to displace a mesh to look like an envelope (such as a flat plane displaced to look like the Y channel as seen in graph editor)...
    ...
  3. The problem is with names for things as...

    The problem is with names for things as referenced in expressions... the movement you're seeing isnt some non keyed move, its an expression unhooking. Most common cause... spaces in names of things...
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    grab my rigging toolbox, use the motionbaker.

    grab my rigging toolbox, use the motionbaker.
  5. Thread: Bake IK

    by RebelHill
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    475

    hypers right... the fbx exporter gives the option...

    hypers right... the fbx exporter gives the option to bake animation, you just need to check that. Ofc, as he also points out, it'll also end up exporting the additional "fluff" of the Ik goal nulls,...
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    Dont know whats so wrong with draw child bones......

    Dont know whats so wrong with draw child bones... its basically the same as draw skelegons, but in layout, so no loading/converting/etc.

    Otherwise...


    generic
    {
    nBones = 10;...
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    Sky's right... constraints is the quickest and...

    Sky's right... constraints is the quickest and simplest.
  8. generic { now = Scene().currenttime; maxMove...

    generic
    {
    now = Scene().currenttime;
    maxMove = 1.0;
    mx = 1.0; my = 1.0; mz = 1.0;
    sel = Scene().getSelect();
    for(i=1;i<=sel.size();i++)
    {
    m = random(-maxMove,maxMove);
    cpos =...
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    Depends which version of LW you're using. If...

    Depends which version of LW you're using.

    If pre-11.6 (or maybe 11.something, cant remember exactly when the change was made), there's nothing you can do... only option is to build separate chains...
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    use this guy... ...

    use this guy...

    https://www.youtube.com/watch?v=oQeWfXi6ZEI&index=35&list=PLTds3QePYrWGUd7fMuNAivIsORvpnKDqX
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    Stacks evaluate top to bottom. As for channel...

    Stacks evaluate top to bottom. As for channel modifiers (cant remeber if I mention it explicitly in the vid or not, but if u think through the details, u can see its implied at least)... channel mods...
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    https://www.youtube.com/watch?v=jPFi8zY3B4g&index=...

    https://www.youtube.com/watch?v=jPFi8zY3B4g&index=9&list=PLTds3QePYrWEWipwKkLmyNT4Tf_JTigM2
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    double click bone mode in options

    double click bone mode in options
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    No... the concept of chain is utterly unimportant...

    No... the concept of chain is utterly unimportant and technically unrelated, and IK is not about distributing values across multiple items. The clue is in the name... inverse... as in backwards.
    ...
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    For some reason you still seem to think there's a...

    For some reason you still seem to think there's a difference... there isnt.

    Ofc IK finds the gradated values across multiple items... but it makes NO DIFFERENCE if that is gradations of positional...
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    you can set video/sequence options in teh image...

    you can set video/sequence options in teh image editor.
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    Ok, fine... SO how about something like a cnc...

    Ok, fine...

    SO how about something like a cnc machine (or 3d printer)... a series of rails at right angles to one another which, through "mixing" their slide actions, allow the machine head to...
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    A fair request. Consider it so put. Do know that...

    A fair request. Consider it so put. Do know that I speak my mind, and often bluntly... thats who I am and wont apologise for that... but, should I have caused you upset or hurt your feelings in some...
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    No... its a provocative sardonicism.

    No... its a provocative sardonicism.
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    That would be the very first post you opened this...

    That would be the very first post you opened this thread with...



    Despite clearly knowing nothing about even the most basic of rigging operations (and this standard IK setup is like... noob...
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    Immaterial... because the binding of mesh to...

    Immaterial... because the binding of mesh to bones, and setup of IK dont have to "happen at the same time"... thus the answer is STILL... prebend.

    You seem to think that "rigging" is simply the...
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    A summary of how the conversation has gone with...

    A summary of how the conversation has gone with the OP...

    How can I setup X

    Do Y, thatll fix it.

    Ok, tath works, wish there were a way to setup X though.

    Does no one else see whats wrong...
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    Yes... that is all very simple... but that tells...

    Yes... that is all very simple... but that tells you NOTHING about the intention that a given setup or string of controls is trying to emulate or describe... hence, unless it can read minds, the...
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    Yes... I am... which is why you should listen...

    Yes... I am... which is why you should listen when I tell you you're mistaken in the outcome of your proposed solutions... because even if it seems to make perfect sense to you, you might simply not...
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    Ok... you want a new folding direction......

    Ok... you want a new folding direction... congratulations... but, notice how your folding direction on the right is different from that on the left... The one on the left is (or one presumes should...
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