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Type: Posts; User: Ramon

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  1. Well Simon, I just checked out he slice tool and...

    Well Simon, I just checked out he slice tool and though it is better than 9.6's "Add Edges" it lacks the ability to cut on the poly face. You only have the edge or points that you can cut to. That's...
  2. Thanks Simon, I don't have 11.5 at work but, I'll...

    Thanks Simon, I don't have 11.5 at work but, I'll check it out tonight and see if the slice tool does what I'm talking about. You mentioned edges and points but, my question is if it also cuts on...
  3. Is it as well integrated as this Connect Edges in...

    Is it as well integrated as this Connect Edges in Max? Max is very unobtrusive.
    114320
    Now that's connect edges in Max not Max's cut tool that I also really like.
    Like I said a couple of posts ago...
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    Yeah, that makes sense. Thanks for the follow up...

    Yeah, that makes sense. Thanks for the follow up eKalb.:thumbsup:
  5. Also, NT, is it too much to ask for a cut tool...

    Also, NT, is it too much to ask for a cut tool like 3DS Max's or Maya's? Is Add Edges the best you have now? That's antiquated, really. :( I feel like I'm using primitive tools - caveman style. What...
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    Hey, thanks Nick! For the quick reply and the...

    Hey, thanks Nick! For the quick reply and the answer! Just seems like in LW there are too many place to change camera setting. One place would do. :D
    They also have a place for render size in...
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    Render size doesn't change output size...

    Hello all.
    Having a problem in LW 9.6 Win64
    I set up the render size I need in the Render Globals window but, the only thing that LW renders is 640x480! :bangwall: Does anyone know what's going on?...
  8. That's good to know! Thanks. It would be great to...

    That's good to know! Thanks. It would be great to be able to use 64bit with the plugin. I've never used 64 bit LW (never owned 64 bit XP) so I don't know how exponentially faster it really is.
  9. Hello Glendalough, Well it seems kind of random...

    Hello Glendalough,
    Well it seems kind of random when LW desires to load the fluid file sequence so that's a bit disappointing. The weird thing is that I once was successful at loading a fluid file...
  10. yeah, I let it bake and do that alone. It plays...

    yeah, I let it bake and do that alone. It plays back fine in Blender. It's just that when I try to import it into LW, it gives me that "object load file stuff" as soon as I either render or advance a...
  11. Thanks for the reply! On the last import that...

    Thanks for the reply!
    On the last import that failed, I did not have subdivision turned on. It is frustrating particularly when I see that others are having rather continued sucess at importing.
    I...
  12. Well, after I made the changes you suggested, it...

    Well, after I made the changes you suggested, it did import. Horray! There is an inconsistancy however. When I tried to up the resolution and the subdivisions to get a better result, the same thing...
  13. FANTASTIC DUDE! Thanks a lot man. I'm at work and...

    FANTASTIC DUDE! Thanks a lot man. I'm at work and haven't tried your suggestion yet but, I am really looking forward to see if this will resolve the issue! Thanks again for taking a look at my files...
  14. Here it is - the BIG and consistent problem I'm...

    Here it is - the BIG and consistent problem I'm having trying to import a Blender sim into LW (see the attached scene files). I keep getting "object load failed".
    Please let me know if you see...
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    Hey there guys. I'm having trouble importing the...

    Hey there guys.
    I'm having trouble importing the baked mesh into LW with this plugin. It says that the "load object failed" or something to that effect. I never see the baked mesh. I did remove the...
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    Hey Tobian, Thanks man, I'll try it...

    Hey Tobian,
    Thanks man, I'll try it out.:thumbsup:
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    Actually, now looking at voriax's image and it...

    Actually, now looking at voriax's image and it does look like what I'm going for just that my camera is slightly higher and angled slightly more down, thus I would think that there would be (in...
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    Thanks for the your example jpg. Nice water but,...

    Thanks for the your example jpg. Nice water but, yes, I would like that towards the bottom, it becomes "thicker" or less transparent. The problem is, since (in my work as well, I need it to be a side...
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    That looks great! I have yet to work with LW's...

    That looks great! I have yet to work with LW's node system. I am still working on the old "layered" way. I assume you are using nodes correct? If so, could you send a screen shot example of your node...
  20. Thanks for the help thus far and for your offer...

    Thanks for the help thus far and for your offer to look at the file. Sure, I'm at work right now but, I'll try to send them later tonight (east coast EST) time.
    Thanks
  21. I've got to be missing something that's obviously...

    I've got to be missing something that's obviously vital. It's just export sim right? That's what I did.
  22. Ah, man, then I don't know because I'm think I'm...

    Ah, man, then I don't know because I'm think I'm doing everything according to the video tutorial but, it just doesn't show the deformed mesh - it just shows those points on a plane - and, when I...
  23. Hello Cageman and thanks for all your...

    Hello Cageman and thanks for all your explanations but somehow I have still managed to not be able to see the deformation of the mesh in LW. I did as you said in your tutorial but yet all I see in lw...
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    Hey all, Has there been any updates on this...

    Hey all,
    Has there been any updates on this topic? Any less complicated way of importing blender fluid sim to LW since the last post here (2006)?
    Thanks
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    Yeah Meshbuilder, actually that's just one of the...

    Yeah Meshbuilder, actually that's just one of the reasons I switched to a PC. I love the Mac's OS (and back then I was using pre OSX versions) and loved it but, unfortunately, lack of full support...
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